Yep, there'll be baying in Redmond's DirectX Labs at the end of this month, with ARB's confirmed release of the spanking new OpenGL2.0 Specification. Graphics card maufacturers will also sleep less, working on their ant farms to integrate the new spec. This will be another stalwart in Redmond's silly plan to monopolise the game market by encouraging developer dependency on their closed and competing win32 only library, DirectX.
The OpenGL2.0 Shading Language provides very advanced control of texture space, right down to the vertex level. The spec also offers new technique for optimising the way both shadows and solid volumes are drawn using 'two sided stenciling'. Textures can now be rectangular for all texture targets; this will be a boon for artists wanting to loosen up the way they paint their worlds and while freeing memory on the card.