archive: GTKRadiant
Posted on Saturday, November 19 @ 15:49:04 CET by julian |
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GtkRadiant is an excellent level editor for the following games:
Doom 3
Tenebrae2
Quake 2
Quake 3
Return To Castle Wolfenstein
Enemy Territory
Jedi Knight II: Jedi Outcast
Jedi Knight III: Jedi Academy
Medal of Honor: Allied Assault
Call of Duty
Heretic 2
Soldier of Fortune II
Star Trek: Elite Force
The community for GtkRadiant is very active as it is the most popular editor for many of these games. It has a plan-view interface with a good 3D windowand texture browser. Scene textures and all entities being used in the game (and their relationships to other objects/entities) are visible in the 3D view.
GtkRadiant includes CSG editing, flexible 'brush based' editing, shader editing, support for models in the md2 format and creation of basic curves and primitives.
![](images/demo-radiant1.png)
Projects are compiled to BSP format for the given game and have verbose output for debugging, finding 'leaks' etc. The game can be started up at the point of a map compiling which is often very convenient. Runs on Linux, OSX and Wintel.
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