tech: Ogre3D gets massive upgrade
Posted on Tuesday, October 26 @ 04:15:08 CEST by julian |
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Possibly the biggest changelog ever for the open-source Open Graphics Rendering Engine; tons of treats like OpenGL Shader Language support and a general renderer workover/optimisation.
For those of you with a bit of code up your sleeves wanting to develop a portable (Linux/OSX/Wintel..) and unique project, Ogre3D is a fine start.. Remember though, Ogre3D isn't a game engine, so much as a 3D engine especially designed for use in games. If nudged I may even write an artists tutorial (though my nebula tutes still need a happy ending.. oops).
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