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[ Downloads Main | Add Download | New | Popular | Top Rated ]

Category: Main/Emulations


Sort Downloads by: Title (A\D) Date (A\D) Rating (A\D) Popularity (A\D)
Resources currently sorted by: Title (A to Z)


  Mario Battle No. 1 
Description: Created by Myfanwy Ashmore, 2000. Ashmore altered this NES ROM by removing all the enemies, prizes, architecture within the game. Now as a game player, all you can do is go for a walk. Eventually you run out of time and die. Users will need to download a NES emulator to play, if they don't already have one. Note: once you have the emulator running and the ROM loaded, press Enter to start the game. the right arrow key to go forward, the left arrow key to go backwards, Alt or X to jump.
Version: Filesize: 40.02 Kb
Added on: 02-Apr-2005 Downloads: 1994
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  NES Emulators 
Description: List of NES emulators.
Version: Filesize: 0 bytes
Added on: 02-Apr-2005 Downloads: 3313
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  nostalG 
Description: Flight simulator. Simulates flight disorientation.
Version: Filesize: 6.18 Kb
Added on: 07-Jul-2004 Downloads: 2074
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  Retroyou R/C frag.zip 
Description: Post Racing Car Game
Version: Filesize: 0 bytes
Added on: 07-Jul-2004 Downloads: 2168
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  Retroyou R/C frag2 
Description: racing car game hack
Version: Filesize: 4 bytes
Added on: 07-Jul-2004 Downloads: 2039
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  SARS Kung Fu Hack 
Description: The SARS Kung Fu hack is a simple modification to the tileset of the CHR ROM for the original game. The rom contained in the zip file should be playable on any NES emulator or on the actual NES hardware itself...

To modify the graphics of the game, the 8x8 pixel tiles that represent each characters face were found and individually edited to add the protective masks. Following the 8K of used space in the CHR ROM there were 3 more identical copies of the first tileset, adding up to 24K of space to do with as I pleased. So, I also took advantage of this additional unused space in the CHR ROM to hide some special bonus data. Happy Hacking!


Version: Filesize: 30.66 Kb
Added on: 02-Apr-2005 Downloads: 1785
HomePage | Rate Resource | Details

  Super Kid Fighter 
Description: More txt in the archive.

Super Kid Fighter, by the Critical Art Ensemble and the Carbon Defense League is based on the premise that due to the ideological influence of games in childhood development - children should be the primary target of tactical media activism, making a game boy hack a perfect tool for perpetration.
Version: Filesize: 162.25 Kb
Added on: 06-Jul-2004 Downloads: 3845
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find stuff



old articles
Monday, February 11
· Paper: Avatars and the Invisible Omniscience
Sunday, January 27
· Condon's Performance Modification (Nauman)
Sunday, January 20
· Inclusiva-net: Just 10 days left to submit your project.
Tuesday, January 15
· Gamerz 02 opens in Aix-en-Provence, France.
Sunday, January 13
· SimCity source code released under the General Public License
Tuesday, January 08
· WoW Artist-in-residence
Monday, January 07
· 24C3: Console Hacking and Corrupted Blood
Monday, December 24
· Thnx
Wednesday, December 19
· WiiMote Wizardry: Johnny Chung Lee (multi)strikes again.
· Primitive Collections Field
Friday, December 14
· Hybrid Toys workshop at Mediamatic, Amsterdam
· Workshop on Cute Media
Thursday, December 13
· Patriot Games
Sunday, December 09
· Making music with bots: q3apd 2003 - 2006 now archived.
Saturday, December 08
· Wardive: Wireless Gamescapes on the Nintendo DS.
Friday, December 07
· ARToolkit and Blender Game Engine
Monday, December 03
· The Legendary 6 hour Breakout Hackathon.
Tuesday, November 27
· RMIT Games Program Grad Show, Melb.au
· Konstperspektiv Game Art Article
Saturday, November 24
· Residency for Game Artists: Subotron Vienna
Tuesday, November 20
· Manual Input
Monday, November 12
· Using the WiiMote for Finger Tracking
Wednesday, November 07
· 50 Greatest Game Innovations
Thursday, November 01
· Zero Gamer at the HTTP Gallery, London.
Thursday, October 25
· BRODY CONDON: 3 MODIFICATIONS
Monday, October 22
· SP wins Open Source award for Creativity..
· Games Episode of Marcus Westbury's 'Not Quite Art' doco
· Biomodd
Tuesday, October 16
· Wolves Evolve Blog
Sunday, October 14
· levelHead, a Spatial Memory Game
Saturday, October 13
· Blender: Mesh-Modeling to Rendering (Introduction)
Wednesday, October 03
· CineKid Game Develoment Workshops at Mediamatic, Amsterdam.
Friday, September 28
· PlayWare at Laboral, Spain.
· Escape From Woomera archived..
Wednesday, September 19
· Play! A Live Video Games Symphony
Saturday, September 15
· Eddo Stern Solo Show at Postmasters, New York.
· Evaluating User Experiences in Games
Tuesday, September 11
· OzCo Second Life Artists Residency Announced
Friday, August 31
· Not Possible IRL
· Bio-predictive game engine.
Wednesday, August 22
· Tekken Torture Tournament
Saturday, August 18
· Level Design As Play
Tuesday, August 14
· Wayfarer Live Game Space
Sunday, August 12
· IGN asks: Is this the year of the Arthouse Videogame?
Friday, August 10
· 50 Really Good Indie Games
Tuesday, July 31
· Free Play Conf Melbourne Ticket Giveaway
Wednesday, July 25
· DIMEA 07 - Call for Participation.
Tuesday, July 24
· Ebert vs Barker: Videogames are not 'High Art'.
Monday, July 23
· VIDA 1.0: Artifical Life Competition
· Old school game commercial

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top 10 downloads
· 1: Pirate Baby's Cabana Battle Street Fight
· 2: Pirate Baby's Cabana Battle Street Fight
· 3: Second Person Shooter (Windows Version)
· 4: 911 Survivor
· 5: Max Miptex
· 6: Super Kid Fighter
· 7: Cloud
· 8: Zoo
· 9: AcmiPark
· 10: The Buff And The Brutal



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