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Category: Main/Emulations
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Mario Battle No. 1 Description: Created by Myfanwy Ashmore, 2000.
Ashmore altered this NES ROM by removing all the enemies, prizes, architecture within the game. Now as a game player, all you can do is go for a walk. Eventually you run out of time and die. Users will need to download a NES emulator to play, if they don't already have one. Note: once you have the emulator running and the ROM loaded, press Enter to start the game. the right arrow key to go forward, the left arrow key to go backwards, Alt or X to jump. Version: Filesize: 40.02 Kb Added on: 02-Apr-2005 Downloads: 2435 HomePage | Rate Resource | Details
NES Emulators Description: List of NES emulators. Version: Filesize: 0 bytes Added on: 02-Apr-2005 Downloads: 10902 HomePage | Rate Resource | Details
nostalG Description: Flight simulator. Simulates flight disorientation. Version: Filesize: 6.18 Kb Added on: 07-Jul-2004 Downloads: 2513 HomePage | Rate Resource | Details
Retroyou R/C frag.zip Description: Post Racing Car Game Version: Filesize: 0 bytes Added on: 07-Jul-2004 Downloads: 2618 HomePage | Rate Resource | Details
Retroyou R/C frag2 Description: racing car game hack Version: Filesize: 4 bytes Added on: 07-Jul-2004 Downloads: 2470 HomePage | Rate Resource | Details
SARS Kung Fu Hack Description: The SARS Kung Fu hack is a simple modification to the tileset of the CHR ROM for the original game. The rom contained in the zip file should be playable on any NES emulator or on the actual NES hardware itself...
To modify the graphics of the game, the 8x8 pixel tiles that represent each characters face were found and individually edited to add the protective masks. Following the 8K of used space in the CHR ROM there were 3 more identical copies of the first tileset, adding up to 24K of space to do with as I pleased. So, I also took advantage of this additional unused space in the CHR ROM to hide some special bonus data. Happy Hacking!
Version: Filesize: 30.66 Kb Added on: 02-Apr-2005 Downloads: 2239 HomePage | Rate Resource | Details
Super Kid Fighter Description: More txt in the archive.
Super Kid Fighter, by the Critical Art Ensemble and the Carbon Defense League is based on the premise that due to the ideological influence of games in childhood development - children should be the primary target of tactical media activism, making a game boy hack a perfect tool for perpetration. Version: Filesize: 162.25 Kb Added on: 06-Jul-2004 Downloads: 4390 HomePage | Rate Resource | Details
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Monday, February 11 | · | Paper: Avatars and the Invisible Omniscience |
Sunday, January 27 | · | Condon's Performance Modification (Nauman) |
Sunday, January 20 | · | Inclusiva-net: Just 10 days left to submit your project. |
Tuesday, January 15 | · | Gamerz 02 opens in Aix-en-Provence, France. |
Sunday, January 13 | · | SimCity source code released under the General Public License |
Tuesday, January 08 | · | WoW Artist-in-residence |
Monday, January 07 | · | 24C3: Console Hacking and Corrupted Blood |
Monday, December 24 | · | Thnx |
Wednesday, December 19 | · | WiiMote Wizardry: Johnny Chung Lee (multi)strikes again. |
· | Primitive Collections Field |
Friday, December 14 | · | Hybrid Toys workshop at Mediamatic, Amsterdam |
· | Workshop on Cute Media |
Thursday, December 13 | · | Patriot Games |
Sunday, December 09 | · | Making music with bots: q3apd 2003 - 2006 now archived. |
Saturday, December 08 | · | Wardive: Wireless Gamescapes on the Nintendo DS. |
Friday, December 07 | · | ARToolkit and Blender Game Engine |
Monday, December 03 | · | The Legendary 6 hour Breakout Hackathon. |
Tuesday, November 27 | · | RMIT Games Program Grad Show, Melb.au |
· | Konstperspektiv Game Art Article |
Saturday, November 24 | · | Residency for Game Artists: Subotron Vienna |
Tuesday, November 20 | · | Manual Input |
Monday, November 12 | · | Using the WiiMote for Finger Tracking |
Wednesday, November 07 | · | 50 Greatest Game Innovations |
Thursday, November 01 | · | Zero Gamer at the HTTP Gallery, London. |
Thursday, October 25 | · | BRODY CONDON: 3 MODIFICATIONS |
Monday, October 22 | · | SP wins Open Source award for Creativity.. |
· | Games Episode of Marcus Westbury's 'Not Quite Art' doco |
· | Biomodd |
Tuesday, October 16 | · | Wolves Evolve Blog |
Sunday, October 14 | · | levelHead, a Spatial Memory Game |
Saturday, October 13 | · | Blender: Mesh-Modeling to Rendering (Introduction) |
Wednesday, October 03 | · | CineKid Game Develoment Workshops at Mediamatic, Amsterdam. |
Friday, September 28 | · | PlayWare at Laboral, Spain. |
· | Escape From Woomera archived.. |
Wednesday, September 19 | · | Play! A Live Video Games Symphony |
Saturday, September 15 | · | Eddo Stern Solo Show at Postmasters, New York. |
· | Evaluating User Experiences in Games |
Tuesday, September 11 | · | OzCo Second Life Artists Residency Announced |
Friday, August 31 | · | Not Possible IRL |
· | Bio-predictive game engine. |
Wednesday, August 22 | · | Tekken Torture Tournament |
Saturday, August 18 | · | Level Design As Play |
Tuesday, August 14 | · | Wayfarer Live Game Space |
Sunday, August 12 | · | IGN asks: Is this the year of the Arthouse Videogame? |
Friday, August 10 | · | 50 Really Good Indie Games |
Tuesday, July 31 | · | Free Play Conf Melbourne Ticket Giveaway |
Wednesday, July 25 | · | DIMEA 07 - Call for Participation. |
Tuesday, July 24 | · | Ebert vs Barker: Videogames are not 'High Art'. |
Monday, July 23 | · | VIDA 1.0: Artifical Life Competition |
· | Old school game commercial |
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