Inheritance diagram for osgSim::VisibilityGroup:

Public Member Functions | |
| VisibilityGroup () | |
| VisibilityGroup (const VisibilityGroup &, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
| META_Node (osgSim, VisibilityGroup) | |
| virtual void | traverse (osg::NodeVisitor &nv) |
| void | setVisibilityVolume (osg::Node *node) |
| osg::Node * | getVisibilityVolume () |
| const osg::Node * | getVisibilityVolume () const |
| void | setVolumeIntersectionMask (osg::Node::NodeMask mask) |
| osg::Node::NodeMask | getVolumeIntersectionMask () const |
| void | setSegmentLength (float length) |
| float | getSegmentLength () const |
Protected Member Functions | |
| virtual | ~VisibilityGroup () |
Protected Attributes | |
| osg::ref_ptr< osg::Node > | _visibilityVolume |
| osg::Node::NodeMask | _volumeIntersectionMask |
| float | _segmentLength |
| osgSim::VisibilityGroup::VisibilityGroup | ( | ) |
| osgSim::VisibilityGroup::VisibilityGroup | ( | const VisibilityGroup & | , | |
| const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
| ) |
Copy constructor using CopyOp to manage deep vs shallow copy.
| virtual osgSim::VisibilityGroup::~VisibilityGroup | ( | ) | [inline, protected, virtual] |
| float osgSim::VisibilityGroup::getSegmentLength | ( | ) | const [inline] |
Get the length of the intersection segment.
| const osg::Node* osgSim::VisibilityGroup::getVisibilityVolume | ( | ) | const [inline] |
Get the const subgraph that is intersected for the visibility determination.
| osg::Node* osgSim::VisibilityGroup::getVisibilityVolume | ( | ) | [inline] |
Get the subgraph that is intersected for the visibility determination.
| osg::Node::NodeMask osgSim::VisibilityGroup::getVolumeIntersectionMask | ( | ) | const [inline] |
Get the traversal mask for the intersection testing.
| osgSim::VisibilityGroup::META_Node | ( | osgSim | , | |
| VisibilityGroup | ||||
| ) |
| void osgSim::VisibilityGroup::setSegmentLength | ( | float | length | ) | [inline] |
Set the length of the intersection segment. The segments extends this many database units from the camera eye-point along the look vector. If this is left at zero then the diameter of the bounding sphere of the visibility volume is used.
| void osgSim::VisibilityGroup::setVisibilityVolume | ( | osg::Node * | node | ) | [inline] |
Set the subgraph that is intersected for the visibility determination.
| void osgSim::VisibilityGroup::setVolumeIntersectionMask | ( | osg::Node::NodeMask | mask | ) | [inline] |
Set the traversal mask for the intersection testing.
| virtual void osgSim::VisibilityGroup::traverse | ( | osg::NodeVisitor & | nv | ) | [virtual] |
Traverse downwards : calls children's accept method with NodeVisitor.
Reimplemented from osg::Group.
float osgSim::VisibilityGroup::_segmentLength [protected] |
1.4.7