osgSim::MultiSwitch Class Reference

Inheritance diagram for osgSim::MultiSwitch:

osg::Group osg::Node osg::Object osg::Referenced List of all members.

Public Types

typedef std::vector< bool > ValueList
typedef std::vector< ValueListSwitchSetList

Public Member Functions

 MultiSwitch ()
 MultiSwitch (const MultiSwitch &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Node (osgSim, MultiSwitch)
virtual void traverse (osg::NodeVisitor &nv)
void setNewChildDefaultValue (bool value)
bool getNewChildDefaultValue () const
virtual bool addChild (osg::Node *child)
virtual bool insertChild (unsigned int index, osg::Node *child)
virtual bool removeChild (osg::Node *child)
void setValue (unsigned int switchSet, unsigned int pos, bool value)
bool getValue (unsigned int switchSet, unsigned int pos) const
void setChildValue (const osg::Node *child, unsigned int switchSet, bool value)
bool getChildValue (const osg::Node *child, unsigned int switchSet) const
bool setAllChildrenOff (unsigned int switchSet)
bool setAllChildrenOn (unsigned int switchSet)
bool setSingleChildOn (unsigned int switchSet, unsigned int pos)
void setActiveSwitchSet (unsigned int switchSet)
unsigned int getActiveSwitchSet () const
void setSwitchSetList (const SwitchSetList &switchSetList)
const SwitchSetListgetSwitchSetList () const
void setValueList (unsigned int switchSet, const ValueList &values)
const ValueListgetValueList (unsigned int switchSet) const

Protected Member Functions

virtual ~MultiSwitch ()
void expandToEncompassSwitchSet (unsigned int switchSet)

Protected Attributes

bool _newChildDefaultValue
unsigned int _activeSwitchSet
SwitchSetList _values

Detailed Description

MultiSwitch is a Group node which allows switching between sets of selected children. MultiSwtich is based on the OpenFlight switch behaviour.


Member Typedef Documentation

typedef std::vector<ValueList> osgSim::MultiSwitch::SwitchSetList

typedef std::vector<bool> osgSim::MultiSwitch::ValueList


Constructor & Destructor Documentation

osgSim::MultiSwitch::MultiSwitch (  ) 

osgSim::MultiSwitch::MultiSwitch ( const MultiSwitch ,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osgSim::MultiSwitch::~MultiSwitch (  )  [inline, protected, virtual]


Member Function Documentation

virtual bool osgSim::MultiSwitch::addChild ( osg::Node child  )  [virtual]

Add Node to Group. If node is not NULL and is not contained in Group then increment its reference count, add it to the child list and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. Otherwise return false. Scene nodes can't be added as child nodes.

Reimplemented from osg::Group.

void osgSim::MultiSwitch::expandToEncompassSwitchSet ( unsigned int  switchSet  )  [protected]

unsigned int osgSim::MultiSwitch::getActiveSwitchSet (  )  const [inline]

Get which of the available switch set lists to use.

bool osgSim::MultiSwitch::getChildValue ( const osg::Node child,
unsigned int  switchSet 
) const

bool osgSim::MultiSwitch::getNewChildDefaultValue (  )  const [inline]

const SwitchSetList& osgSim::MultiSwitch::getSwitchSetList (  )  const [inline]

Get the compile set of different values.

bool osgSim::MultiSwitch::getValue ( unsigned int  switchSet,
unsigned int  pos 
) const

const ValueList& osgSim::MultiSwitch::getValueList ( unsigned int  switchSet  )  const [inline]

Get the a single set of different values for a particular switch set.

virtual bool osgSim::MultiSwitch::insertChild ( unsigned int  index,
osg::Node child 
) [virtual]

Insert Node to Group at specific location. The new child node is inserted into the child list before the node at the specified index. No nodes are removed from the group with this operation.

Reimplemented from osg::Group.

osgSim::MultiSwitch::META_Node ( osgSim  ,
MultiSwitch   
)

virtual bool osgSim::MultiSwitch::removeChild ( osg::Node child  )  [virtual]

Remove Node from Group. If Node is contained in Group then remove it from the child list, decrement its reference count, and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. If Node is not found then return false and do not change the reference count of the Node. Note, do not override, only override removeChildren(,) is required.

Reimplemented from osg::Group.

void osgSim::MultiSwitch::setActiveSwitchSet ( unsigned int  switchSet  )  [inline]

Set which of the available switch set lists to use.

bool osgSim::MultiSwitch::setAllChildrenOff ( unsigned int  switchSet  ) 

Set all the children off (false), and set the new default child value to off (false).

bool osgSim::MultiSwitch::setAllChildrenOn ( unsigned int  switchSet  ) 

Set all the children on (true), and set the new default child value to on (true).

void osgSim::MultiSwitch::setChildValue ( const osg::Node child,
unsigned int  switchSet,
bool  value 
)

void osgSim::MultiSwitch::setNewChildDefaultValue ( bool  value  )  [inline]

bool osgSim::MultiSwitch::setSingleChildOn ( unsigned int  switchSet,
unsigned int  pos 
)

Set a single child to be on, MultiSwitch off all other children.

void osgSim::MultiSwitch::setSwitchSetList ( const SwitchSetList switchSetList  ) 

Set the compile set of different values.

void osgSim::MultiSwitch::setValue ( unsigned int  switchSet,
unsigned int  pos,
bool  value 
)

void osgSim::MultiSwitch::setValueList ( unsigned int  switchSet,
const ValueList values 
)

Set the a single set of different values for a particular switch set.

virtual void osgSim::MultiSwitch::traverse ( osg::NodeVisitor nv  )  [virtual]

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Group.


Member Data Documentation

unsigned int osgSim::MultiSwitch::_activeSwitchSet [protected]

bool osgSim::MultiSwitch::_newChildDefaultValue [protected]

SwitchSetList osgSim::MultiSwitch::_values [protected]


The documentation for this class was generated from the following file:
Generated on Sun Oct 1 13:17:13 2006 for openscenegraph by  doxygen 1.4.7