Node File Reference

#include <osg/Object>
#include <osg/StateSet>
#include <osg/BoundingSphere>
#include <osg/NodeCallback>
#include <string>
#include <vector>

Namespaces

namespace  osg

Classes

class  osg::Node
struct  osg::Node::ComputeBoundingSphereCallback

Defines

#define OSG_NODE   1
#define META_Node(library, name)

Typedefs

typedef std::vector< Node * > osg::NodePath
typedef std::vector< NodePathosg::NodePathList
typedef std::vector< Matrixosg::MatrixList

Define Documentation

#define META_Node ( library,
name   ) 

Value:

virtual osg::Object* cloneType() const { return new name (); } \
        virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
        virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
        virtual const char* className() const { return #name; } \
        virtual const char* libraryName() const { return #library; } \
        virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } \
META_Node macro define the standard clone, isSameKindAs, className and accept methods. Use when subclassing from Node to make it more convenient to define the required pure virtual methods.

#define OSG_NODE   1


Generated on Sun Oct 1 13:17:03 2006 for openscenegraph by  doxygen 1.4.7