//Maya ASCII 1.0 scene //Name: tree.ma //Last modified: Sat, May 23, 98 12:23:51 AM requires maya "1.0"; currentUnit -l centimeter -a degree -t film; createNode lambert -n "lambert5"; createNode fractal -n "fractal3"; setAttr ".cg" -type "float3" 0.22048904 0.45212764 0.22681232 ; setAttr ".dc" -type "float3" 0.09351065 0.29300001 0.14309044 ; setAttr ".a" 0.53658002614974976; setAttr ".ra" 1; setAttr ".th" 0.056919999420642853; setAttr ".lmx" 8.7399997711181641; createNode place2dTexture -n "place2dTexture4"; createNode materialInfo -n "materialInfo5"; createNode shadingEngine -n "lambert5SG"; setAttr ".ihi" 0; setAttr ".ro" yes; connectAttr "fractal3.oc" "lambert5.c"; connectAttr "place2dTexture4.o" "fractal3.uv"; connectAttr "place2dTexture4.ofs" "fractal3.fs"; connectAttr "lambert5SG.msg" "materialInfo5.sg"; connectAttr "defaultLightList1.ltd" "lambert5SG.dl"; connectAttr "lambert5.oc" "lambert5SG.ss"; connectAttr "lambert5SG.pa" "renderPartition.st" -na; connectAttr "lambert5.msg" "defaultShaderList1.s" -na; connectAttr "place2dTexture4.msg" "defaultRenderUtilityList1.u" -na; connectAttr "fractal3.msg" "defaultTextureList1.tx" -na; // End of tree.ma