//Maya ASCII 1.0 scene //Name: toonShaderText //Last modified: Sat, Apr 11, 98 06:13:41 PM requires maya "1.0"; currentUnit -l centimeter -a degree -t film; createNode place3dTexture -n "place3dTexture1"; createNode materialInfo -n "materialInfo5"; createNode layeredShader -n "layeredShader2"; setAttr -s 2 ".cs"; setAttr ".cs[7].c" -type "float3" 0 0 0 ; createNode condition -n "Mr_condition1"; setAttr ".op" 2; setAttr ".st" 0.25; setAttr ".c2" -type "float3" 0 0 0 ; createNode ramp -n "Mr_ramp1"; setAttr ".in" 0; setAttr -s 2 ".cel"; setAttr ".cel[0].ep" 0; setAttr ".cel[0].ec" -type "float3" 0.59215689 0.59215689 0.59215689 ; setAttr ".cel[1].ep" 0.24500000476837158; setAttr ".cel[1].ec" -type "float3" 1 1 1 ; createNode clamp -n "Mr_clamp1"; setAttr ".mx" -type "float3" 1 0 0 ; createNode blinn -n "blinn1"; createNode samplerInfo -n "Mr_samplerInfo1"; createNode surfaceShader -n "toon_shader_surfaceShader1"; createNode lambert -n "TextureCOlor"; createNode granite -n "granite1"; createNode shadingEngine -n "toonShaderText"; setAttr ".ihi" 0; setAttr ".ro" yes; connectAttr "toonShaderText.msg" "materialInfo5.sg"; connectAttr "Mr_condition1.oc" "layeredShader2.cs[7].t"; connectAttr "toon_shader_surfaceShader1.og" "layeredShader2.cs[7].g"; connectAttr "TextureCOlor.oc" "layeredShader2.cs[10].c"; connectAttr "TextureCOlor.ot" "layeredShader2.cs[10].t"; connectAttr "TextureCOlor.ogc" "layeredShader2.cs[10].g"; connectAttr "Mr_ramp1.oc" "Mr_condition1.c1"; connectAttr "Mr_samplerInfo1.fr" "Mr_condition1.ft"; connectAttr "Mr_clamp1.opr" "Mr_ramp1.v"; connectAttr "blinn1.oc" "Mr_clamp1.ip"; connectAttr "Mr_condition1.oc" "toon_shader_surfaceShader1.oc"; connectAttr "granite1.oc" "TextureCOlor.c"; connectAttr "place3dTexture1.wim" "granite1.pm"; connectAttr "defaultLightList1.ltd" "toonShaderText.dl"; connectAttr "layeredShader2.oc" "toonShaderText.ss"; connectAttr "toonShaderText.pa" "renderPartition.st" -na; connectAttr "TextureCOlor.msg" "defaultShaderList1.s" -na; connectAttr "layeredShader2.msg" "defaultShaderList1.s" -na; connectAttr "blinn1.msg" "defaultShaderList1.s" -na; connectAttr "toon_shader_surfaceShader1.msg" "defaultShaderList1.s" -na; connectAttr "Mr_clamp1.msg" "defaultRenderUtilityList1.u" -na; connectAttr "Mr_samplerInfo1.msg" "defaultRenderUtilityList1.u" -na; connectAttr "Mr_condition1.msg" "defaultRenderUtilityList1.u" -na; connectAttr "place3dTexture1.msg" "defaultRenderUtilityList1.u" -na; connectAttr "Mr_ramp1.msg" "defaultTextureList1.tx" -na; connectAttr "Mr_clamp1.msg" "defaultTextureList1.tx" -na; connectAttr "Mr_samplerInfo1.msg" "defaultTextureList1.tx" -na; connectAttr "Mr_condition1.msg" "defaultTextureList1.tx" -na; connectAttr "granite1.msg" "defaultTextureList1.tx" -na; // End of toonShaderText