//Maya ASCII 1.0 scene //Name: reptile.ma //Last modified: Thu, Jun 25, 98 01:20:25 PM requires maya "1.0"; currentUnit -l centimeter -a degree -t film; createNode transform -n "textureControl"; setAttr ".s" -type "double3" 0.33639453644837958 0.33639453644837958 0.33639453644837958 ; createNode place3dTexture -n "place3dTexture2" -p "textureControl"; createNode place3dTexture -n "place3dTextureLeather" -p "textureControl"; createNode place3dTexture -n "place3dTextureCrease" -p "textureControl"; setAttr ".s" -type "double3" 0.43749999999999989 0.43749999999999989 0.43749999999999989 ; createNode place3dTexture -n "lizard_skin_place3dTexture5" -p "textureControl"; setAttr ".s" -type "double3" 2 2 2 ; createNode place3dTexture -n "place3dTexturexSolidFractal" -p "textureControl"; setAttr ".s" -type "double3" 0.43749999999999989 0.43749999999999989 0.43749999999999989 ; createNode place3dTexture -n "place3dTextureleather3" -p "textureControl"; createNode place3dTexture -n "place3dTextureWhitness" -p "textureControl"; createNode place3dTexture -n "place3dTextureSolidFractal" -p "textureControl"; createNode materialInfo -n "_materialInfo1"; createNode phongE -n "phongE3"; setAttr ".rn" 0.38214001059532166; setAttr ".hls" 0.63415998220443726; createNode leather -n "leatherColor"; setAttr ".cs" 2; setAttr ".d" 0.90244001150131226; setAttr ".s" 0.089460000395774841; setAttr ".r" 0.44718000292778015; setAttr ".th" 0.82112002372741699; createNode solidFractal -n "solidFractalCreaseColor"; setAttr ".cg" -type "float3" 0.16078432 0.12549019 0.062745094 ; setAttr ".co" -type "float3" 0.094117649 0.094117649 0.054901961 ; setAttr ".a" 0.66666001081466675; setAttr ".ra" 0.74794000387191772; setAttr ".r" -type "float3" 0.5 0.5 0.5 ; setAttr ".d" -type "float2" 10 20 ; createNode stucco -n "stuccoCellColor"; setAttr ".sh" 5; setAttr ".c1" -type "float3" 0.25531915 0.30980393 0.19215687 ; setAttr ".c2" -type "float3" 0.13297872 0.18431373 0.11372549 ; setAttr ".nm" 0; createNode solidFractal -n "solidFractalColorGain"; setAttr ".cg" -type "float3" 0.75686276 0.75686276 0.75686276 ; setAttr ".co" -type "float3" 0.57647061 0.57647061 0.57647061 ; setAttr ".ra" 0.80488002300262451; setAttr ".r" -type "float3" 3 3 3 ; setAttr ".d" -type "float2" 10 20 ; createNode bump3d -n "bump3dLeather"; setAttr ".bd" 0.30000001192092896; createNode leather -n "leather3AlphaBump"; setAttr ".ce" -type "float3" 1 1 1 ; setAttr ".cr" -type "float3" 0 0 0 ; setAttr ".cs" 2; setAttr ".d" 0.90244001150131226; setAttr ".s" 0.089460000395774841; setAttr ".r" 0.44718000292778015; setAttr ".th" 0.77236002683639526; createNode leather -n "leatherSpecularColor"; setAttr ".ce" -type "float3" 0 0 0 ; setAttr ".cr" -type "float3" 0.26666668 0.20392157 0.12941177 ; setAttr ".cs" 2; setAttr ".d" 0.90244001150131226; setAttr ".s" 0.089460000395774841; setAttr ".r" 0.44718000292778015; setAttr ".th" 0.34145998954772949; createNode solidFractal -n "solidFractalColorGain1"; setAttr ".co" -type "float3" 0.4627451 0.4627451 0.4627451 ; setAttr ".a" 0.46344000101089478; setAttr ".ra" 0.9105600118637085; setAttr ".r" -type "float3" 0.25 0.25 0.25 ; setAttr ".d" -type "float2" 10 20 ; createNode solidFractal -n "solidFractalWhiteness"; setAttr ".ra" 0.75609999895095825; setAttr ".d" -type "float2" 10 15 ; createNode shadingEngine -n "reptileSG"; setAttr ".ihi" 0; setAttr ".ro" yes; connectAttr "reptileSG.msg" "_materialInfo1.sg"; connectAttr "leatherColor.oc" "phongE3.c"; connectAttr "bump3dLeather.o" "phongE3.n"; connectAttr "leatherSpecularColor.oc" "phongE3.sc"; connectAttr "solidFractalWhiteness.oc" "phongE3.wn"; connectAttr "place3dTexture2.wim" "leatherColor.pm"; connectAttr "solidFractalCreaseColor.oc" "leatherColor.cr"; connectAttr "stuccoCellColor.oc" "leatherColor.ce"; connectAttr "place3dTextureCrease.wim" "solidFractalCreaseColor.pm"; connectAttr "lizard_skin_place3dTexture5.wim" "stuccoCellColor.pm"; connectAttr "solidFractalColorGain.oc" "stuccoCellColor.cg"; connectAttr "place3dTextureSolidFractal.wim" "solidFractalColorGain.pm"; connectAttr "leather3AlphaBump.oa" "bump3dLeather.bv"; connectAttr "place3dTextureleather3.wim" "leather3AlphaBump.pm"; connectAttr "place3dTextureLeather.wim" "leatherSpecularColor.pm"; connectAttr "solidFractalColorGain1.oc" "leatherSpecularColor.cg"; connectAttr "place3dTexturexSolidFractal.wim" "solidFractalColorGain1.pm" ; connectAttr "place3dTextureWhitness.wim" "solidFractalWhiteness.pm"; connectAttr "defaultLightList1.ltd" "reptileSG.dl"; connectAttr "phongE3.oc" "reptileSG.ss"; connectAttr "reptileSG.pa" "renderPartition.st" -na; connectAttr "phongE3.msg" "defaultShaderList1.s" -na; connectAttr "place3dTexture2.msg" "defaultRenderUtilityList1.u" -na; connectAttr "place3dTextureLeather.msg" "defaultRenderUtilityList1.u" -na ; connectAttr "place3dTextureCrease.msg" "defaultRenderUtilityList1.u" -na ; connectAttr "lizard_skin_place3dTexture5.msg" "defaultRenderUtilityList1.u" -na; connectAttr "place3dTexturexSolidFractal.msg" "defaultRenderUtilityList1.u" -na; connectAttr "place3dTextureleather3.msg" "defaultRenderUtilityList1.u" -na ; connectAttr "bump3dLeather.msg" "defaultRenderUtilityList1.u" -na; connectAttr "place3dTextureWhitness.msg" "defaultRenderUtilityList1.u" -na ; connectAttr "place3dTextureSolidFractal.msg" "defaultRenderUtilityList1.u" -na; connectAttr "leatherColor.msg" "defaultTextureList1.tx" -na; connectAttr "leatherSpecularColor.msg" "defaultTextureList1.tx" -na; connectAttr "solidFractalCreaseColor.msg" "defaultTextureList1.tx" -na; connectAttr "stuccoCellColor.msg" "defaultTextureList1.tx" -na; connectAttr "solidFractalColorGain1.msg" "defaultTextureList1.tx" -na; connectAttr "leather3AlphaBump.msg" "defaultTextureList1.tx" -na; connectAttr "solidFractalWhiteness.msg" "defaultTextureList1.tx" -na; connectAttr "solidFractalColorGain.msg" "defaultTextureList1.tx" -na; // End of reptile.ma