//Maya ASCII 1.0 scene //Name: navy_metal //Last modified: Sat, Jan 3, 98 02:46:15 PM requires maya "1.0"; currentUnit -l centimeter -a degree -t film; createNode place3dTexture -n "place3dTexture2"; createNode place3dTexture -n "place3dTexture3"; createNode materialInfo -n "materialInfo1"; createNode phongE -n "phongE1"; setAttr ".ambc" -type "float3" 0.10196079 0.12156863 0.19215687 ; setAttr ".rn" 0.6341400146484375; setAttr ".hls" 1; setAttr ".wn" -type "float3" 0.47843137 0.47843137 0.47843137 ; createNode brownian -n "brownian1"; setAttr ".l" 5; setAttr ".ic" 0; setAttr ".oct" 2.8861498832702637; createNode stucco -n "stucco1"; setAttr ".sh" 9.1059999465942383; setAttr ".c1" -type "float3" 0.082265951 0.082627498 0.10106383 ; setAttr ".c2" -type "float3" 0.073170207 0.081422538 0.10106383 ; createNode bump3d -n "bump3d1"; setAttr ".bd" 0.040800001472234726; createNode stucco -n "stucco2"; setAttr ".c1" -type "float3" 0 0 0 ; setAttr ".c2" -type "float3" 1 1 1 ; createNode shadingEngine -n "Navy_metal"; setAttr ".ihi" 0; setAttr ".ro" yes; connectAttr "Navy_metal.msg" "materialInfo1.sg"; connectAttr "brownian1.oc" "phongE1.sc"; connectAttr "stucco1.oc" "phongE1.c"; connectAttr "bump3d1.o" "phongE1.n"; connectAttr "place3dTexture3.wim" "brownian1.pm"; connectAttr "place3dTexture2.wim" "stucco1.pm"; connectAttr "stucco2.oa" "bump3d1.bv"; connectAttr "defaultLightList1.ltd" "Navy_metal.dl"; connectAttr "phongE1.oc" "Navy_metal.ss"; connectAttr "Navy_metal.pa" "renderPartition.st" -na; connectAttr "phongE1.msg" "defaultShaderList1.s" -na; connectAttr "place3dTexture2.msg" "defaultRenderUtilityList1.u" -na; connectAttr "bump3d1.msg" "defaultRenderUtilityList1.u" -na; connectAttr "place3dTexture3.msg" "defaultRenderUtilityList1.u" -na; connectAttr "stucco1.msg" "defaultTextureList1.tx" -na; connectAttr "stucco2.msg" "defaultTextureList1.tx" -na; connectAttr "brownian1.msg" "defaultTextureList1.tx" -na; // End of navy_metal