//Maya ASCII 1.0 scene //Name: metal_tiles //Last modified: Sat, Jan 3, 98 02:47:23 PM requires maya "1.0"; currentUnit -l centimeter -a degree -t film; createNode materialInfo -n "materialInfo10"; createNode blinn -n "blinn6"; setAttr ".ambc" -type "float3" 0.12941177 0.12941177 0.12941177 ; setAttr ".rfl" 0; setAttr ".ec" 0.32517999410629272; setAttr ".sro" 0.92680001258850098; createNode bump2d -n "bump2d3"; setAttr ".bd" 1.9104000329971313; createNode ramp -n "ramp3"; setAttr ".t" 8; setAttr ".in" 5; setAttr -s 6 ".cel"; setAttr ".cel[0].ep" 0; setAttr ".cel[0].ec" -type "float3" 0 0 0 ; setAttr ".cel[1].ep" 0.095000028610229492; setAttr ".cel[1].ec" -type "float3" 1 1 1 ; setAttr ".cel[2].ep" 1; setAttr ".cel[2].ec" -type "float3" 0 0 0 ; setAttr ".cel[4].ep" 0.89499998092651367; setAttr ".cel[4].ec" -type "float3" 1 1 1 ; setAttr ".cel[6].ep" 0; setAttr ".cel[6].ec" -type "float3" 1 0 0 ; setAttr ".cel[7].ep" 0; setAttr ".cel[7].ec" -type "float3" 1 0 0 ; setAttr ".nf" 0; createNode place2dTexture -n "place2dTexture16"; setAttr ".re" -type "float2" 2 2 ; createNode fractal -n "fractal1"; setAttr ".a" 0.58535999059677124; setAttr ".ra" 0.92680001258850098; setAttr ".th" 0.3658599853515625; createNode place2dTexture -n "place2dTexture17"; createNode shadingEngine -n "Metal_tiles"; setAttr ".ihi" 0; setAttr ".ro" yes; connectAttr "Metal_tiles.msg" "materialInfo10.sg"; connectAttr "bump2d3.o" "blinn6.n"; connectAttr "fractal1.oc" "blinn6.sc"; connectAttr "ramp3.oa" "bump2d3.bv"; connectAttr "place2dTexture16.o" "ramp3.uv"; connectAttr "place2dTexture17.o" "fractal1.uv"; connectAttr "defaultLightList1.ltd" "Metal_tiles.dl"; connectAttr "blinn6.oc" "Metal_tiles.ss"; connectAttr "Metal_tiles.pa" "renderPartition.st" -na; connectAttr "blinn6.msg" "defaultShaderList1.s" -na; connectAttr "place2dTexture16.msg" "defaultRenderUtilityList1.u" -na; connectAttr "bump2d3.msg" "defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture17.msg" "defaultRenderUtilityList1.u" -na; connectAttr "ramp3.msg" "defaultTextureList1.tx" -na; connectAttr "fractal1.msg" "defaultTextureList1.tx" -na; // End of metal_tiles