//Maya ASCII 1.0 scene //Name: heavy_metal //Last modified: Sat, Jan 3, 98 02:46:39 PM requires maya "1.0"; currentUnit -l centimeter -a degree -t film; createNode place3dTexture -n "place3dTexture11"; setAttr ".s" -type "double3" 5 5 5 ; createNode materialInfo -n "materialInfo4"; createNode phongE -n "phongE3"; setAttr ".c" -type "float3" 0.78039217 0.78039217 0.78039217 ; setAttr ".sc" -type "float3" 0.72549021 0.72549021 0.72549021 ; setAttr ".rfl" 0; setAttr ".rn" 0.52031999826431274; setAttr ".hls" 1; setAttr ".wn" -type "float3" 1 1 1 ; createNode bump3d -n "bump3d3"; setAttr ".bd" 0.05000000074505806; createNode brownian -n "brownian3"; setAttr ".l" 4.8373298645019531; setAttr ".ic" 0; setAttr ".oct" 5; createNode shadingEngine -n "Heavy_metal"; setAttr ".ihi" 0; setAttr ".ro" yes; connectAttr "Heavy_metal.msg" "materialInfo4.sg"; connectAttr "bump3d3.o" "phongE3.n"; connectAttr "brownian3.oa" "bump3d3.bv"; connectAttr "place3dTexture11.wim" "brownian3.pm"; connectAttr "defaultLightList1.ltd" "Heavy_metal.dl"; connectAttr "phongE3.oc" "Heavy_metal.ss"; connectAttr "Heavy_metal.pa" "renderPartition.st" -na; connectAttr "phongE3.msg" "defaultShaderList1.s" -na; connectAttr "place3dTexture11.msg" "defaultRenderUtilityList1.u" -na; connectAttr "bump3d3.msg" "defaultRenderUtilityList1.u" -na; connectAttr "brownian3.msg" "defaultTextureList1.tx" -na; // End of heavy_metal