//Maya ASCII 1.0 scene //Name: glass.ma //Last modified: Fri, May 22, 98 11:55:36 PM requires maya "1.0"; currentUnit -l centimeter -a degree -t film; createNode phong -n "glassShader"; setAttr ".rfi" 1.3300000429153442; setAttr ".rfc" yes; setAttr ".dc" 0; setAttr ".fll" 4; setAttr ".cp" 50; createNode blendColors -n "transpBlendColor"; setAttr ".c1" -type "float3" 1 1 1 ; setAttr ".c2" -type "float3" 0.67450982 0.67450982 0.67450982 ; createNode samplerInfo -n "samplerInfo1"; createNode blendColors -n "reflectBlendColor"; setAttr ".c1" -type "float3" 0.627451 0.627451 0.627451 ; setAttr ".c2" -type "float3" 1 1 1 ; createNode blendColors -n "colorBlendColor"; setAttr ".c1" -type "float3" 0 0 0 ; setAttr ".c2" -type "float3" 0.16078432 0.16078432 0.16078432 ; createNode materialInfo -n "materialInfo5"; createNode shadingEngine -n "glass"; setAttr ".ihi" 0; setAttr -s 72 ".dsm"; setAttr ".ro" yes; connectAttr "transpBlendColor.op" "glassShader.it"; connectAttr "samplerInfo1.fr" "glassShader.itr"; connectAttr "samplerInfo1.fr" "glassShader.itg"; connectAttr "samplerInfo1.fr" "glassShader.itb"; connectAttr "reflectBlendColor.opr" "glassShader.rfl"; connectAttr "colorBlendColor.op" "glassShader.c"; connectAttr "samplerInfo1.fr" "transpBlendColor.b"; connectAttr "samplerInfo1.fr" "reflectBlendColor.b"; connectAttr "samplerInfo1.fr" "colorBlendColor.b"; connectAttr "glass.msg" "materialInfo5.sg"; connectAttr "defaultLightList1.ltd" "glass.dl"; connectAttr "glassShader.oc" "glass.ss"; connectAttr "glass.pa" "renderPartition.st" -na; connectAttr "glassShader.msg" "defaultShaderList1.s" -na; connectAttr "transpBlendColor.msg" "defaultRenderUtilityList1.u" -na; connectAttr "samplerInfo1.msg" "defaultRenderUtilityList1.u" -na; connectAttr "reflectBlendColor.msg" "defaultRenderUtilityList1.u" -na; connectAttr "colorBlendColor.msg" "defaultRenderUtilityList1.u" -na; connectAttr "transpBlendColor.msg" "defaultTextureList1.tx" -na; connectAttr "samplerInfo1.msg" "defaultTextureList1.tx" -na; connectAttr "reflectBlendColor.msg" "defaultTextureList1.tx" -na; connectAttr "colorBlendColor.msg" "defaultTextureList1.tx" -na; // End of glass.ma