//Maya ASCII 1.0 scene //Name: Bloom.ma //Last modified: Sun, Jun 21, 98 12:16:44 PM requires maya "1.0"; currentUnit -l centimeter -a degree -t pal; createNode materialInfo -n "materialInfo11"; createNode layeredShader -n "Bloom"; setAttr -s 2 ".cs"; setAttr ".hc" -type "float3" 1 0 0 ; createNode blinn -n "Metalness"; setAttr ".dc" 0; setAttr ".c" -type "float3" 0 0 0 ; setAttr ".it" -type "float3" 1 1 1 ; setAttr ".sc" -type "float3" 0.78823531 0.78823531 0.78823531 ; setAttr ".ec" 0.029999999329447746; setAttr ".sro" 14; createNode animCurveUU -n "MetalnessExp"; setAttr ".tan" 3; setAttr -s 2 ".ktv[0:1]" 0 1.2 0.64999997615814209 0.050000000000000003; setAttr -s 2 ".kit[0:1]" 4 3; setAttr -s 2 ".kot[0:1]" 1 3; setAttr -s 2 ".ktl[0:1]" no no; setAttr -s 2 ".kwl[0:1]" no no; setAttr -s 2 ".kox[0:1]" 0.09556511789560318 0.64999997615814209; setAttr -s 2 ".koy[0:1]" -3.0855059623718262 0; createNode samplerInfo -n "SamplerNormal"; createNode blinn -n "Matte"; setAttr ".dc" 0.31707999110221863; setAttr ".c" -type "float3" 0.75686276 0 0 ; setAttr ".sc" -type "float3" 1 0.10638303 0.10638303 ; setAttr ".ec" 0.25; setAttr ".sro" 0.89999997615814209; createNode animCurveUU -n "MatteExp"; setAttr ".tan" 3; setAttr -s 2 ".ktv[0:1]" 0 0.45000000000000001 1 0.12; setAttr -s 2 ".kit[0:1]" 4 3; setAttr -s 2 ".kot[0:1]" 1 3; setAttr -s 2 ".ktl[0:1]" no no; setAttr -s 2 ".kwl[0:1]" no no; setAttr -s 2 ".kox[0:1]" 0.5597003698348999 1; setAttr -s 2 ".koy[0:1]" -0.98596179485321045 0; createNode shadingEngine -n "BloomSG"; setAttr ".ihi" 0; setAttr ".ro" yes; connectAttr "BloomSG.msg" "materialInfo11.sg"; connectAttr "Metalness.oc" "Bloom.cs[4].c"; connectAttr "Metalness.ot" "Bloom.cs[4].t"; connectAttr "Metalness.ogc" "Bloom.cs[4].g"; connectAttr "Matte.oc" "Bloom.cs[5].c"; connectAttr "Matte.ot" "Bloom.cs[5].t"; connectAttr "Matte.ogc" "Bloom.cs[5].g"; connectAttr "MetalnessExp.o" "Metalness.rfl"; connectAttr "SamplerNormal.fr" "MetalnessExp.i"; connectAttr "MatteExp.o" "Matte.rfl"; connectAttr "SamplerNormal.fr" "MatteExp.i"; connectAttr "defaultLightList1.ltd" "BloomSG.dl"; connectAttr "Bloom.oc" "BloomSG.ss"; connectAttr "BloomSG.pa" "renderPartition.st" -na; connectAttr "Bloom.msg" "defaultShaderList1.s" -na; connectAttr "Matte.msg" "defaultShaderList1.s" -na; connectAttr "Metalness.msg" "defaultShaderList1.s" -na; connectAttr "SamplerNormal.msg" "defaultRenderUtilityList1.u" -na; connectAttr "SamplerNormal.msg" "defaultTextureList1.tx" -na; // End of Bloom.ma