//Maya ASCII 1.0 scene //Name: aluminum //Last modified: Sat, Jan 3, 98 02:46:47 PM requires maya "1.0"; currentUnit -l centimeter -a degree -t film; createNode place3dTexture -n "place3dTexture12"; createNode place3dTexture -n "place3dTexture13"; setAttr ".s" -type "double3" 3 3 3 ; createNode materialInfo -n "materialInfo5"; createNode blinn -n "blinn2"; setAttr ".c" -type "float3" 0.44705883 0.44705883 0.44705883 ; setAttr ".ambc" -type "float3" 0.078431375 0.078431375 0.078431375 ; setAttr ".rfl" 0.25203999876976013; setAttr ".ec" 0.38207998871803284; setAttr ".sro" 0.699180006980896; createNode envChrome -n "envChrome1"; setAttr ".sc" -type "float3" 0.68599999 0.68599999 0.68599999 ; setAttr ".zc" -type "float3" 0.069148935 0.069148935 0.069148935 ; setAttr ".lc" -type "float3" 0.68069679 0.68069679 0.72299999 ; setAttr ".fc" -type "float3" 0.926 0.926 1 ; createNode solidFractal -n "solidFractal1"; setAttr ".ra" 1; createNode shadingEngine -n "Aluminum"; setAttr ".ihi" 0; setAttr ".ro" yes; connectAttr "Aluminum.msg" "materialInfo5.sg"; connectAttr "envChrome1.oc" "blinn2.rc"; connectAttr "solidFractal1.oc" "blinn2.sc"; connectAttr "place3dTexture12.wim" "envChrome1.pm"; connectAttr "place3dTexture13.wim" "solidFractal1.pm"; connectAttr "defaultLightList1.ltd" "Aluminum.dl"; connectAttr "blinn2.oc" "Aluminum.ss"; connectAttr "Aluminum.pa" "renderPartition.st" -na; connectAttr "blinn2.msg" "defaultShaderList1.s" -na; connectAttr "place3dTexture12.msg" "defaultRenderUtilityList1.u" -na; connectAttr "place3dTexture13.msg" "defaultRenderUtilityList1.u" -na; connectAttr "envChrome1.msg" "defaultTextureList1.tx" -na; connectAttr "solidFractal1.msg" "defaultTextureList1.tx" -na; // End of aluminum