//=============================================================================
// spikesmall.
//=============================================================================
class spikesmall expands Actor;

#exec MESH IMPORT MESH=spikesmall ANIVFILE=MODELS\spikesmall_a.3d DATAFILE=MODELS\spikesmall_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=spikesmall X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=spikesmall SEQ=All        STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=spikesmall SEQ=SPIKESMALL STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=Jspikesmall1 FILE=MODELS\spikesmall1.PCX GROUP=Skins FLAGS=2 // Material #1

#exec MESHMAP NEW   MESHMAP=spikesmall MESH=spikesmall
#exec MESHMAP SCALE MESHMAP=spikesmall X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=spikesmall NUM=1 TEXTURE=Jspikesmall1

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=spikesmall
}