//============================================================================= // glower3rd. //============================================================================= class glower3rd expands Actor; #exec MESH IMPORT MESH=glower3rd ANIVFILE=MODELS\glower3rd_a.3d DATAFILE=MODELS\glower3rd_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=glower3rd X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=glower3rd SEQ=All STARTFRAME=0 NUMFRAMES=46 #exec MESH SEQUENCE MESH=glower3rd SEQ=GLOWERSHOOT STARTFRAME=0 NUMFRAMES=46 #exec TEXTURE IMPORT NAME=Jglower3rd1 FILE=MODELS\glower3rd1.PCX GROUP=Skins FLAGS=2 // glow #exec MESHMAP NEW MESHMAP=glower3rd MESH=glower3rd #exec MESHMAP SCALE MESHMAP=glower3rd X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=glower3rd NUM=1 TEXTURE=Jglower3rd1 defaultproperties { DrawType=DT_Mesh Mesh=glower3rd }