//============================================================================= // cortexl. //============================================================================= class cortexl expands Actor; #exec MESH IMPORT MESH=cortexl ANIVFILE=MODELS\cortexl_a.3d DATAFILE=MODELS\cortexl_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=cortexl X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=cortexl SEQ=All STARTFRAME=0 NUMFRAMES=40 #exec MESH SEQUENCE MESH=cortexl SEQ=CORTEXL STARTFRAME=0 NUMFRAMES=40 #exec TEXTURE IMPORT NAME=Jcortexl1 FILE=MODELS\cortexl1.PCX GROUP=Skins FLAGS=2 // cl #exec MESHMAP NEW MESHMAP=cortexl MESH=cortexl #exec MESHMAP SCALE MESHMAP=cortexl X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=cortexl NUM=1 TEXTURE=Jcortexl1 defaultproperties { DrawType=DT_Mesh Mesh=cortexl }