textures/skies/mario_sky { qer_editorimage textures/skies/skymap.tga surfaceparm noimpact surfaceparm nolightmap q3map_globaltexture q3map_lightsubdivide 256 q3map_surfacelight 300 surfaceparm sky q3map_sun 1 1 0.5 30 20 10 skyparms full 512 - { map textures/skies/clouds.tga tcMod scroll 0.1 0.1 tcMod scale 3 2 } { map textures/skies/hiclouds.tga blendFunc add tcMod scroll 0.05 0.05 tcMod scale 3 3 } }