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hello: Call for Work: ''It's all in the game''.

Tanja writes in to let us know of a game related call for submissions..
AveCom "It's all in the game"

October 3rd - 26th 2008, Arnhem - Nijmegen, The Netherlands

'Interactivity' is a word that seems to gain more importance and magic everyday. In 2008 AveCom focuses on an audiovisual phenomenon that is indisputable connected to interactivity: games.

AveCom and Square Eyes Festival are organizing an event based on the interactivity between art and games entitled: "It's all in the game..."

A 3-day festival, October 3rd - 5th, consists of digital movies, installations, performances and live-cinema. This festival will kick off a 4-week exhibition in which all imaginable fields of art that were inspired by the game-world and vice versa, will be shown. For information, deadlines and entry form: www.avecom.nl and www.square-eyes.org

AveCom is an activity of the CBKGelderland and is funded by the Province Gelderland.

Posted by julian on Saturday, July 19 @ 17:05:57 CEST ( )
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hello: Game Controller->Arduino->PD workshop @ Hangar, BCN
This looks to be a great workshop. It covers methods for interfacing game controllers with Arduino such that they can be used to drive audiovisual instruments built in the powerful and popular graphical development environment PureData.

The workshop will be led by PD luminary and active developer Hans-Cristoph Steiner, at Barcelona's infamous Hangar. All that learning will set you back a cool EUR20.00..

Read all about it here..

Posted by julian on Tuesday, June 24 @ 12:40:22 CEST ( )
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hello: ASIA-EUROPE Art Camp: The Art of Gaming
Pavel Sedlak writes to us about this interesting Call for Applications..

6TH ASIA-EUROPE ART CAMP: Ludic Times | The Art of Gaming
22 ­ 29 July 2008

The Asia-Europe Art Camp project is an initiative set up by Asia-Europe Foundation (ASEF) in 2003 focusing on New Media Art. The project aims at developing a platform to promote dialogue between art students from Asia and Europe, to learn more about each other¹s contexts, cultures and be inspired
during a week of lectures, workshops and public events. Focusing more on the creative process than on the 'artistic product', the Art Camp has been designed as a learning experience and an opportunity for professional development.

Built upon the achievements of the previous five Art Camps, the 6th Art Camp will gather 20 young artists or students, usually in their final year of study, from ASEM (Asia-Europe Meeting) countries for an intensive week of workshops, lectures and meetings as well as artistic and collaborative work.
A team of Asia-Europe artistic advisors and resource persons specialised in art and technology will lead and facilitate the workshops during the Art Camp.

On the sidelines of the International Symposium on Electronic Art (ISEA) 2008 and the Asia-Europe New Media Arts Policy and Practice Meeting, the 6th Asia-Europe Art Camp to be held in Singapore is conceptualised around the theme of gaming and will focus on the nature of our contemporary ludic
culture while taking into account psychology of gaming and theories of gaming (as tools for social development and awareness, real-life situation simulations, artificial and augmented realities, serious games for education and games as an art form). Electronic, internet-based and pervasive games
and their roles in urban society will be discussed as well as the possibilities for Asia-Europe game development collaborations and industry-artist-researcher partnerships.

Read on for more..

Posted by julian on Monday, May 19 @ 11:28:34 CEST ( )
permalink... read more | hello

hello: MMUVE IT! Australia Council InterArts Grant

The Australia Council has announced a $30,000 grant for artists working within MUVEs. I'm hoping the Babelswarm project been responsible (is some small way) for their recognition of virtual worlds as legitimate artistic locations.

The grant aims to give Australian artists the opportunity to creatively and critically explore interactive, virtual worlds, with a particular focus on the body and interfaces facilitating 'mixed realities'.

The grant allows for a collaborative team of up to three artists (including a digital visual media practitioner) to develop inter-disciplinary artwork in a MMUVE of their choice.

With more than 73 million participants in online games and social networking sites such as EverQuest, Legend of Zelda, Second Life and World of Warcraft (to name but a few), and the recent introduction of motion-sensitive controllers such as the Wiimote, an opportunity exists to develop an innovative artwork engaging embodied users in a highly networked environment.

Read more here...

Posted by christo on Tuesday, April 15 @ 05:27:27 CEST ( )
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hello: Fine job for talented map builder with GTKRadiant skills
Kora, of Workspace Unlimited, writes:

Workspace Unlimited is currently looking for a freelance map builder to
create architectural models and 3D content with GTK Radiant for the Quake 3
game engine. One of the next ongoing projects will start in April-May 2008
and will be showed in a museum in June 2008.

For more information about us please visit:

If you are interested in collaborating to our team you can contact us
through the contact page of our website at:

Posted by julian on Monday, April 07 @ 22:01:33 CEST ( )
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hello: Brody Condon tonight at The Influencers, Barcelona.
Hmm, we're a bit late with this one..

Nonetheless, if you're in Barcelona (or know someone who is) tell them to head down to the CCCB tonight (!) to see Brody talk at this years edition of The Influencers.

Read all about it here.

Posted by julian on Thursday, February 28 @ 16:01:13 CET ( )
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hello: IndieCade: Call for Submissions.
IndieCade is a very open-minded festival of independently produced games. It's brought to you by people that believe in the medium at both a grassroots and academic level. As such, they've dedicated years to the study and promotion of it as a rich platform for creative investigation.

Below is a call for proposals for the next event in Seattle, America. Indiecade promises a well curated, well thought out festival program with a focus on truly divergent and experimental approaches to game development and play. Better still, your work may get to go on the road for a year, touring in some high-profile settings..

Call for submissions—IndieCade: International Festivals of Independent
Games @ Open Satellite, July 10-13, 2008

Game artists and designers from around the world are invited to submit their work. IndieCade welcomes independent interactive media of all types, from art to commercial to academic, from ARG to abstract, from serious to shooter. Entrants will also be considered for year-round international
showcase exhibitions.

Submissions Close Midnight April 11, 2008 PST. For more information and eligibility details, and to enter, visit www.IndieCade.com

Posted by julian on Tuesday, February 26 @ 00:20:42 CET ( )
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hello: Mysterious company seeks gamer brain donors

Please excuse the shamelessly misleading title. They just want to log your brain activity while you play games. It seems perfectly harmless and clearly points to some very scary interesting new technologies on the horizon.

Say them:

Emotiv’s world class team of brain research scientists is famous for their ground breaking discoveries and technology. They are currently research human emotions during multimedia interaction and are seeking volunteers to join them at their Pyrmont harbour side office to partake in this exciting project

Participating in Emotiv’s current experiment involves relaxing on a couch whilst playing a new video game and having electrical profile (EEG) of your brain taken to determine your brains activity during different emotional states and mental tasks

The recordings are taken using a 100% safe and pain free wireless headcap of sensors

Here's the company website. Originally found here.

Posted by julian on Friday, February 22 @ 13:56:40 CET ( )
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hello: Condon's Performance Modification (Nauman)

Brody Condon is looking for dancers to help re-enact computer game death animations for his new work Performance Modification (Nauman). Auditions are happening Sunday January 27th from 2-6pm in LA (that's like... right now). The final work will be shown February 2nd.

Posted by christo on Sunday, January 27 @ 04:59:00 CET ( )
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hello: Inclusiva-net: Just 10 days left to submit your project.

If you've been dreaming up a project bridging digital networks and physical space -  and need help bringing it to life - here's a solution: come to swinging Madrid, Spain, for two weeks and see it realised and exhibited in a high-profile setting with the help of a team of experts and collaborators.

The 2nd Inclusiva-net Meeting: Digital Networks and Physical Space will take place from 3 to 14 March 2008. There's just 10 days left to submit your projects. Hint: this is an ideal opportunity to rapidly prototype that mobile, Alternate Reality or Mixed Reality game project..

Read all about it here and make your submission!

Posted by julian on Sunday, January 20 @ 22:46:32 CET ( )
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hello: WoW Artist-in-residence

Ars Virtua have announced an artist-in-residence program for creative types working within World of Warcraft. The $400 stipend will be granted January 21/22 with applications due on the 15th. Eddo Stern is one of four jurors conducting in-world interviews. Via Networked_Performance. Orginal article here.

Posted by christo on Tuesday, January 08 @ 04:03:10 CET ( )
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hello: Hybrid Toys workshop at Mediamatic, Amsterdam

Mediamatic writes:

In this concentrated hands-on course participants will develop prototypes for playful hybrid world applications. We will focus on designing physical toys with digital and/or networked components. We'll work with Arduino's and sensors, we'll apply ideas from physical computing, and we'll use the cultural and social possibilities of RFID to eventually build creative and innovative prototypes.

The Hybrid Toys workshop begins January 28 in Amsterdam. Read all about it here.

Posted by julian on Friday, December 14 @ 11:47:54 CET ( )
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hello: Workshop on Cute Media
While the project page itself is anything but 'cute', the Workshop on Designing Cute Interactive Media promises to be a focused investigation into design strategies for creating emotionally engaging interfaces. The workshop will be set in Cape Town, South Africa, as part of DIS2008. It begins on Feb 24.

Sayeth the site:

The main goal of this workshop is to provide designers with a better understanding of developing ways to enhance the positive experience and effectiveness of interactive media by utilizing the psychological and culturally developed effects of cuteness.

Application submission details are here.

On the topic of emotionally engaging interaction design, is there room for a workshop on Terrifyingly Scary Interaction? Perhaps it's not needed: from the perspective of most audiences the performance anxiety imposed by interactive art seems frightening enough as it is..

Posted by julian on Friday, December 14 @ 11:37:20 CET ( )
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hello: Residency for Game Artists: Subotron Vienna

Subotron writes to us to let us know of their new call for game artists interested in a 1-2 month residency at Subotron, Vienna 2008.

Read all about the call here.

Posted by julian on Saturday, November 24 @ 17:44:37 CET ( )
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hello: CineKid Game Develoment Workshops at Mediamatic, Amsterdam.
I'll be giving a 5 day game development intensive at the excellent Mediamatic, Amsterdam, alongside Friedrich Kirschner, Daniël van Gils and Klaas Kuitenbrouwer.

Here's a bit from the workshop page:

During the workshop, participants will build a prototype of their crossmedia project and develop and visualize its user-scenarios. Participants will learn the basic principles of creating machinima, designing 3D game spaces and developing game play and game rules.

Participants will also learn about trends in game culture such as massive multi-player games and new kinds of game interfaces like the Nintendo Wii. Besides this, participants will be updated on the new web culture of creating, matching and sharing user-generated content, which is very influential in game culture.

Registrations are still open, See you there!

Posted by julian on Wednesday, October 03 @ 15:42:39 CEST ( )
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hello: Free Play Conf Melbourne Ticket Giveaway
Opportunities The Next Wave Free Play Independent Game Developers Conference is coming up at ACMI, August 18th. This is the primary Australian Independent Game Developer's conference and we're offering one diligent little games enthusiast a free double pass in exchange for a short review on Selectparks. I'll be speaking there, so get your entries in to gamers@nextwave.org.au to check out how rad I am.

“It’s the game equivalent of hand-held, no budget, lo-fi, 4-track, DIY and it’s probably one of the best and most vibrant areas of Australian culture.” Binh Nguyen, past Free Play attendee.

More info about Free Play can be found at http://www.nextwave.org.au/
or http://nextwavefreeplay.blogspot.com/

Posted by rebecca on Tuesday, July 31 @ 05:27:31 CEST ( )
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hello: DIMEA 07 - Call for Participation.
Opportunities Nur writes:

Call For Participation for the DIMEA 2007

The Second International Conference on Digital Interactive Media in Entertainment and Arts will be held on the 19th - 21st September 2007 in Perth, Western Australia.

Want to see the robot comedian PaPe-jiro? Take a look at the latest Game Sketching Project? Don't missed this years DIMEA 2007.

Read on for more info.

Posted by julian on Wednesday, July 25 @ 17:02:15 CEST ( )
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hello: VIDA 1.0: Artifical Life Competition

VIDA 10.0 is an international competition created to reward excellence in artistic creativity in the fields of Artificial Life and related disciplines, such as robotics and Artiftcial Intelligence.We are looking for artistic projects that address the interaction between "synthetic" and "organic" life".

In previous years prizes have been awarded to artistic projects using autonomous robots, avatars, recursive chaotic algorithms, knowbots, cellular automata, computer viruses, virtual ecologies that evolve with user participation, and works that highlight the social side of Artificial Life.

The first prize is a cool €10,000. Read the application guidelines in English and in Español.

TY Monica!

Posted by julian on Monday, July 23 @ 17:00:30 CEST ( )
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hello: Laboral Game Development Workshops
Spend a summer in Asturias, Spain and learn something cool while you're there

LABworkshops: Modding, Reversing and Intervening in Today’s Gaming Worlds

02.07.07 – 27.07.07

In July LABoral Centre for Art and Creative Industries is organising four workshops exploring the intersections between videogames, art and reality today. A different side of videogames will be revealed by creators who can uncover their codes, subvert the standards imposed by the industry and can even address social and political issues through them.

Game hardware and software will be used for performances, activism and critique and participants will have the opportunity to familiarise themselves with the language of videogames and create new meanings and results.

Posted by julian on Monday, June 11 @ 14:29:38 CEST ( )
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hello: SAMD 2007: CFP

SAMD 2007: Spatial Audio for Mobile Devices.


Workshop in conjunction with MobileHCI, September 9 2007, Singapore:


Call for Position Papers (2-4 pp)

Deadline: June 30, 2007

Notification: July 20, 2007

Workshop: September 09, 2007

Submit to: samd2007@mixedrealitylab.org

As the world and its population move towards ubiquity, high tech mobile
devices continuously decrease in size, leaving users to interact with small screens. Thus the user would face difficulty in finding ways to interact with such interfaces, and the efficiency may be reduced of his/her PDA or mobile phone. By combining interaction with visual audio, the user interface of the mobile device can be enhanced to provide the user with more comfort and ease for navigation or interaction with the device.

The goal of this workshop is the promotion of spatial sound with mobile devices to enhance user interaction with such devices. It will bring together experts and practitioners from diverse and related fields, exchanging ideas, interests, research studies, exposing participants to different views and perspectives in the field of mobile human interaction with spatial sound.


Read on for more..

Posted by julian on Friday, May 25 @ 19:54:17 CEST ( )
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hello: Second Life Artist Residency

The Australia Council has announced a $20k grant for artists collaborating in Second Life.

The aim of the residency is to offer Australian artists and writers the opportunity to creatively and critically explore new interactive, virtual platforms. The residency allows for a collaborative team of up to three people (including a writer, musician/sound artist and digital visual media practitioner) to develop inter-disciplinary artwork in Second Life.

Posted by christo on Wednesday, May 23 @ 02:21:56 CEST ( )
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hello: LAMP - Story Of The Future Residential Lab


AFTRS and The Literature Board of the Australia Council for the Arts invite applications for the LAMP: Story of the Future Residential Lab. We welcome project submissions from writers, collaborative project teams and all areas of the media industry.

The LAMP: Story of the Future Residential Lab is a unique opportunity to evolve your project for broadband, mobile devices, advanced television, games consoles, multi user virtual environments and beyond. It is an intensive lab where teams and mentors work together for 5 days to produce a new media service and present it to industry VIP visitors on the final day.

The lab will take place from 20-26 May 2007 at Freycinet Lodge in Tasmania. The closing date for receipt of applications is April 5, 2007.

For further details of the lab, selection criteria and an application form visit www.lamp.edu.au/apply. All applicants are also encouraged to read about previous successful projects on the LAMP website.

Posted by rebecca on Monday, March 19 @ 01:48:45 CET ( )
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hello: 2007 Bitfilm Festival

Bitfilm is Europe's film festival for the digital age. Categories include 3D, Hybrid, Flash, Machinima, Mobile and Feature - with filmmakers' awards, prize money and audience prizes up for grabs. Now in its 7th year, this lively festival launches in Hamburg on August 9 and finishes off in Barcelona on September 20. So polish up those pixels and get your submissions in before June 15. Audience voting starts early August.

Posted by christo on Sunday, March 18 @ 23:32:04 CET ( )
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hello: Mixed Realities: Turbulence Commissions
Comp_07: MIXED REALITIES :: Call for Proposals

Juried International Networked Art Competition
Proposal Deadline: March 31, 2007. $5000.00 each.


Read on for more information.

Posted by julian on Wednesday, March 07 @ 15:40:22 CET ( )
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hello: CFP 4th Australasian Conference on Interactive Entertainment, 2007
Opportunities The Australasian Conference on Interactive Entertainment, in its fourth year, is a cross-disciplinary conference that brings together researchers from artificial intelligence, cognitive science, media studies, drama, HCI, psychology, interactive media, cultural studies, graphics, audio, as well as researchers from other disciplines working on new game specific technologies or providing critical analysis of games and interactive environments.

In an epoch marked by convergence, cross-platform media and the rise of social software/ networks, how are the digital industries – most especially gaming – being transformed? What types of new genres and modes of interactivity are evolving? And how are these social technologies informed by cultural context? The 2007 Interactive Entertainment conference considers the difference between convergence as rhetoric and practice, imaginary and reality.

The conference will accept innovative submission types that present new scientific ideas, improvements to existing techniques or provide new ways of examining, designing and using computer games. Accepted papers will be blind-peer refereed.

Posted by rebecca on Friday, February 23 @ 02:33:47 CET ( )
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hello: Free Tickets to ACMI Machinima Festival
If you'd like to write a review up for Selectparks you might be able to grab yourself a couple of free tickets to ACMI's Machinima Festival this weekend. Two free passes are available for budding journos for both the Saturday and Sunday. Email Games Lab's Helen Stuckey at Helen(dot)Stuckey(at)acmi(dot)net(dot)au.

Posted by rebecca on Wednesday, February 21 @ 03:00:29 CET ( )
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hello: Living Game Worlds at Georgia Tech
For the line-up alone the Living Game Worlds conference looks well worth attending, with the likes of Will Wright, Ralph Koster and Johnny Wilson gracing the microphone. From the site:

Digital designers for the past two decades and for the foreseeable future are faced with inventing their medium at the same time as they invent particular applications. What have we learned that can speed up the process of harnessing the power of the computer as a medium of human expression? This Symposium brings together leading designers from several traditions –
to share their own processes and to reflect on the future of design.

I'm actually at Georgia Tech (Georgia, America) now serving as an artist in residence and doing a little teaching. Sadly i'll just miss this conference in time to kick off an artistic game development workshop in Spain.

Nonetheless, I'll be covering a few of the projects made by folk here at GaTech over the next few weeks and keeping you up to date with what my students are upto.

Posted by julian on Thursday, February 15 @ 23:03:17 CET ( )
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hello: ACE 2007 reminder. Feb 9 DL for demos and short papers.
ACE2007 kicks off in Salzburg mid June. They just wrote in to let us know there are a few days left to submit your demos and short-paper presentations.
This is a very industry-meets-academia sort of conference, and would suit presentation of work that seeks to flex a little muscle outside of the academic box.

ACE comes from a comp-sci background, so technical demos are welcome. Feb 9 is the deadline for short papers, interactive demos, tutes and panels. See the call's page here.

Posted by julian on Sunday, February 04 @ 23:54:04 CET ( )
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hello: Senior Lecturer in Game Art needed for U.K position
Huddersfield University writes:




£32,137 - £40,711

The School of Art & Design has developed its suite of courses in the multimedia and media arts subject area at its locations on Huddersfield Campus and at University Centre Oldham. This includes the recently introduced Game Art course at UCO and planned developments at Honours level in this area at Huddersfield, and the School now requires a new full-time Senior lecturer to work with existing staff and researchers of the Digital Research Unit in developing this area. Game Art at
Huddersfield includes a broad spectrum of creative and cultural practices including game interfaces, narrative for games, graphics for games, character design, game worlds, the creative appropriation of games including game modification, machinima, sonichima, games as art and serious games, as well as the design of computer games for entertainment. You will be expected to deliver and support existing staff at UCO and at Huddersfield as well as contributing to the development of the subject area as a whole.

Posted by julian on Friday, January 19 @ 14:33:17 CET ( )
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hello: Pledge for an open source MMO platform.

MMO engines are vast, tendrilous, sprawling things and take epochs of human hours to write. Looking at the code alone makes the technical scope of an FPS engine look like the assembly instructions for IKEA furniture. Because writing an MMO engine is so difficult, game producers fund the development of MMO engines on very guarded terms, making it extremely expensive to license the rights to develop using their technology. This would be fine if there were proven high-quality MMO engines out there under a flexible license, as there are with other genres of game, but this is not the case. As a result, the artistic and/or academic exploration of massive multiuser persistent worlds is largely limited to creating art and events in Second Life, which - to be perfectly honest - is not a platform without its severe limitations.

I've worked with a couple of these mammoth MMO platforms in the past, one of them by the name of NeL, from a company by the name of Nevrax. While getting art into the thing was a righteous pain in the asset (back then), the libraries themselves were very sophisticated. To give you some idea of what can be acheived, see here, here and here.

These same libraries were used to create an MMORPG not so long ago called Saga of Ryzom, which in a world after WoW, failed to pick up the interest it needed to satisfy the game's proprietors, Nevrax. For this reason the engine, game and all the artwork are currently on sale. Nevrax are now accepting offers.

The Free Ryzom Campaign

A group of former Nevrax employees got together and decided to start a campaign to buy Ryzom outright, in turn releasing all the code and artwork under the GPL and/or a GPL compatible license.

They already have EUR167,000 worth of donation pledges, with the largest (EUR60,000) coming from the FSF. Their target is currently EUR200,000. If they reach this figure - and Nevrax accept the offer - they'll hit you up for your pledge, the bonus being that you, every artist, university and media lab will have a very fine proven MMORPG to mod, extend, rework, contribute to and redistribute free of charge.

We have nothing this good at present; to date MMO development is a game for big boys with similarly proportioned lawyers.

If free access to a fine, proven MMO platform sounds like a good idea to you, put your pledge where your pout is!

Posted by julian on Tuesday, December 19 @ 23:34:33 CET ( )
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find stuff

old articles
Saturday, October 21
· 'Are Games Art?' IRC discussion.
Thursday, October 19
· Workshop: Game Development for the Audiovisual Artist
· Digital Media Internship Program
Tuesday, October 17
Wednesday, September 20
· Blender Workshop at F.City, Lancaster
Sunday, August 27
· Manifesto Games Lives
Wednesday, August 09
· Games of Give And Take
Tuesday, August 08
· Perth DAC Deadline Extended
Wednesday, July 12
· Design us a banner and win a GP2X!
Tuesday, July 04
· Melbourne Digital Fringe Festival CFS
Sunday, July 02
· TransISTor 2. 3D Masterclasses in Prague.
Tuesday, June 13
· EU Women In Games Conference 2006
Tuesday, June 06
· 'The New West: An Exhibition of Virtual Folk Art'
Saturday, June 03
· Come Out & Play Festival calling for game submissions
Wednesday, May 31
· perthDAC 2007 Biennale of Electronic Arts
Saturday, May 27
· Sound and Games Conference 2006 CFP
Tuesday, May 23
· Bitfilm Festival DL Extended
Monday, May 15
Wednesday, May 10
· The 2nd Python Game Programming Challenge
Friday, April 28
· donations lovingly accepted
Tuesday, April 25
· Slamdance Guerrilla Gamemaker Competition
Friday, April 21
· CFP Extending Experiences. Abstract Deadline 05 June
Thursday, April 13
· Supermarit: Games by Women
Tuesday, April 04
· Gaming Realities Call for Work Reminder
Friday, March 10
Sunday, February 26
· CfP: The Machinima Reader
Tuesday, January 17
Thursday, January 05
· Interactive Fiction Engine Seeks Loving Parents.
Monday, December 19
· medi@terra 06 call for games and papers
Monday, November 28
· Public Diplomacy Through Games
Tuesday, November 01
· The '1 Person, 1 Game, 1 Week' Challenge
Friday, September 23
· Computer Games as Digital Artefacts
Thursday, September 22
· Weargame Call for Work deadline
Saturday, September 10
· State of Play Design Competition.
Thursday, September 08
· Pixxel Point 2005 Call for Subs
Tuesday, September 06
· Character Design Festival Deadline October 18
Thursday, April 21
· H2PTM'05 - Create, Play, Exchange: network experiences
Friday, March 18
· Second Life
Wednesday, February 23
· Rhizome now commissioning new work
Thursday, February 17
· Fluxus Online seeks submissions.
Sunday, February 13
· DIGRA - Late Reminder
Monday, February 07
· Journal of Aesthetics & Protest: Call for art DL 3/15/05
Sunday, February 06
· Web 3D Art Competition DL 12/02/05
Sunday, January 16
· PoV Alternative Games Exhibition
Thursday, December 09
· Animated Exeter, UK.
Wednesday, November 24
· The Next World
Friday, October 22
· Call for Game Art - €2000 reward
Monday, September 20
· I-GIVE - deadline mid november
· Reminder - Pixxelpoint Submission Deadline
Monday, August 30
· Fake Screenshots Contest.

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