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archive: Submission: New PSP Art Game 'CollecTic'
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Anonymous writes "
The game CollecTic by Jonas Hielscher is developed for the Sony Playstation Portable (PSP) and uses existing wireless local area network (WLAN) access points as a main game element. The game can be played anywhere, where WLAN access points can be found. In the game, the player has to move through the city to search for access points. The access points are visualized on the PSP as basic geometrical figures (triangle, circle, square) with a specific color and sound. Discovered access points can be collected and combined in a puzzle in order to earn points. In CollecTic, the player uses his PSP as a sensor device to discover the hidden infrastructure of wireless network coverage via auditive and visual feedback. By the game the player is stimulate to physically move around and explore his surroundings in a new and playful way. CollecTic uses existing technology in a new way. It stimulates players to rediscover the real world and the hidden infrastructure of wireless network coverage, rather than creating virtual fantasy worlds as most digital games do. It is an approach to explore the real world and to make existing technology visible and possible to experience. More information about CollecTic and the game itself (only for PSP firmware 1.5) can be found PixelSix. "
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Melbournians have another chance to save their town from those pesky aliens when the location-based game, Scoot, returns this weekend 16 - 18th September. Following its 2005 premiere at ACMI and Federation Square, Scoot 2006 will be played over 3 days across Victoria's 5 major cultural organisations and takes participants on a unique interactive treasure hunt through the virtual and real worlds of Australian Centre For Moving Image, National Gallery of Victoria, State Library of Victoria, the Arts Centre and Melbourne Museum. A location-based game that employs sms, multimedia and the online environment to explore concepts of space, Scoot 2006 is played out via sms instructions sent to participants' mobile phones. It begins with players receiving a mystery SOS message leading them to the world of Scoot. In order to avoid invasion, players must then seek out magical characters, play online games and interact with the strange objects that have arrived in Victoria's major arts institutions. Created by artist Deb Polson and presented by Australian Centre For Moving Image in collaboration with National Gallery of Victoria, State Library of Victoria, the Arts Centre and Melbourne Museum, Scoot explores using mobile phones as tools of play and creates a gaming experience across multiple locations in Australia's largest location-based game. It has been supported by the Victorian Government through Arts Victoria and the Community Support Fund. Families and groups of 2-6 can play. For more information and to register visit Scoot or ACMI Games Lab
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archive: Demor - A Location Based Audio Shooter
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Demor is a location based audio shooter developed for blind children. Played in an open field, players explore a virtual soundscape as they use audio cues to locate and shoot monsters. The virtual soundscape is divided into 4 zones of occupied territory including a swamp, empty wasteland and transport and industrial areas. Each zone has a different soundtrack, sound effects and enemies. Players use audio to orientate themselves and determine the proximity and direction of monsters. Once all the monsters are killed, the soundscape updates indicating a clear zone. Players wear a backpack with a laptop and GPS receiver to establish their physical location, and a modified joystick to fire. A head mounted tracker indicates which direction the player is facing. Designed to entertain and “improve the emancipation of the blind and visually impaired and their integration in the ‘sighted’ world,” the game is commissioned by Bartimeus Institute for the Blind and designed by EMMA students of the Utrecht School of the Arts (The Netherlands).
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"Shoot me if you can is an urban game inspired by first person shooting online video game. Replace gun with fun, and shoot the opponent team with a cellular phone equipped with a digital camera." Via we-make-money-not-art.
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