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archive: DIY FPS Shooter Glasses. Just Lay it on.
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This is clearly one of the finer augmentations I've yet seen. Lift the H.U.D, or even just the 2D dimensional pointer to a body already found in Counter Strike (and so many other shooters) and strap it to your eyeballs, D.I.Y style. That's good gear. A giggle, but a thoughtful one nonetheless. In fact, our tests, done at the Select Parks Laboratory for Really Real Experiences found that the Bartholl Glasses were lighter on the nose and had a clearer image than the Zion2000 MegaPlex T-Series headset. Speaking of fine things, this was brought to you by the Queen of Linkage. First contact at Eyebeam. Tentatively plonked in the ARG's category.
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Marta and I went to the launch of Blast Theory's new piece, Day of the Figurines, running for another couple of weeks here in Berlin. The process of signing up is not too dissimilar to the character creation process in AD&D, or perhaps more aptly described as setting up a character for a single player version of tabletop Warhammer, except the figurines represent urban characters, you don't carry an axe and it all happens in a gallery bar. Here's a snap of people choosing their figurines on the night - to put it all in scale.
Once done, we chatted to Blast Theory's own Matt and headed out for the night. Little did we know the night had just become a part of a playing field. It all became slightly clearer (if not somehow simultaneously more mysterious) when we received our first instruction, by SMS, the following morning:
Sun beats on the windscreens of parked cars. You're at the edge of town. You are feeling run down.
The board itself looks fantastic, somewhere between a pop-up book and a town-planner's lucid dream of a city whose landmarks mark fateful events. Using a simple trick with a mirror and a projector, the board can also receive overlays of data updated in time with the movements of players: instructions are passed to a controller on-site which moves a player's figurine to a location prescribed by the laser. Here's a snap nicked from The Presence Project's page on the Berlin leg of the game.
If you're in Berlin, see you on the board..
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archive: Game Designed to Test for Telepathy
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A project at the University of Manchester is using a VR Game to look for evidence of telepathy. Their question is not a new one: are the synchronicities of intent and action comprising 'collective intelligence' as much a result of extra-sensory phenomena as mechanised and/or 'natural' messaging systems? Are meme's more mobile that we think (pun intended)?
Approximately 100 participants will take part in the experiment which aims to test whether telepathy exists between individuals using the system. The project will also look at how telepathic abilities may vary depending on the relationships which exist between participants. The test is carried out using two volunteers who could be friends, work colleagues or family. They are placed in separate rooms on different floors of the same building to eliminate any possibility of communication. Participants enter the virtual environment by donning a head-mounted 3D display and an electronic glove which they use to navigate their way through the computer generated world. More proof that science can be thought of as the practice of creating metaphors and then taking them literally.. NB: Yes, this project ranks high on our may-be-a-spoof metric. Via /.
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archive: Space Invaders Chair by Chair
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I'm hard-pressed to find a category for this, so I've plonked it in the ARG category for now. Could this be described as Creative Anachronism? Live Action Pixel Shifting? Big TY Mr. Zile!
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Troy is an augmented reality web-based game created in a week as part of the Experimental Gameplay Project. Based on the theme of violation, the game explores invasion of privacy on the internet. Inquisitiveness from players is rewarded, but the game questions the lengths players go to to satisfy their own curiosity. To avoid spoilers, don't read the comments or the post mortem.
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archive: Perplex City 200K reward Alternate Reality Game
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Slashdot: ItsIllak writes "Alternate Reality Games [ARGs] have been bubbling under for the past 10 years now. Usually completely homebrew or attached to big budget productions, they have been used to create buzz around a game, product or movie. Perplex City have bucked that trend. Their ARG is completely independent of anything else, its entirely self contained. With fresh ideas on income generation and a $200,000 top prize to whomever finds the real life buried treasure - is this the future of an entirely new form of entertainment?"
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