Welcome to selectparks
 
   

hello
Home
Mail Form
Submissions
Opportunities
Artist Ts


archive
art mods
machinima
sonichima
art games
location based games
political games
open source games
mobile games
browser games
sex games
performance instruments
sculpture
digital imaging
exhibitions
DVDs

downloads
standalone games
emulators
mods HL Q3A UT03 UTO4
mobile Games J2ME
videos VCDPAL VCDNTSC
sonichima
bittorrents

tech
geek
tools
free engine database
tech books
tutorials and support

theory
books
conferences
labs
papers
blogs
notes
email lists
forums


syndication
RSS
ultramode
delicious RSS

ADS


selectparks: ARGs

Search on This Topic:   
[ Go to Home | Select a New Topic ]

archive: DIY FPS Shooter Glasses. Just Lay it on.
ARGs

This is clearly one of the finer augmentations I've yet seen. Lift the H.U.D, or even just the 2D dimensional pointer to a body already found in Counter Strike (and so many other shooters) and strap it to your eyeballs, D.I.Y style. That's good gear. A giggle, but a thoughtful one nonetheless.

In fact, our tests, done at the Select Parks Laboratory for Really Real Experiences found that the Bartholl Glasses were lighter on the nose and had a clearer image than the Zion2000 MegaPlex T-Series headset.

Speaking of fine things, this was brought to you by the Queen of Linkage. First contact at Eyebeam. Tentatively plonked in the ARG's category.

Posted by julian on Monday, November 20 @ 23:04:06 CET ( )
permalink... archive

archive: Figurines Invade Berlin
ARGs



Marta and I went to the launch of Blast Theory's new piece, Day of the Figurines, running for another couple of weeks here in Berlin. The process of signing up is not too dissimilar to the character creation process in AD&D, or perhaps more aptly described as setting up a character for a single player version of tabletop Warhammer, except the figurines represent urban characters, you don't carry an axe and it all happens in a gallery bar. Here's a snap of people choosing their figurines on the night - to put it all in scale.

Once done, we chatted to Blast Theory's own Matt and headed out for the night. Little did we know the night had just become a part of a playing field. It all became slightly clearer (if not somehow simultaneously more mysterious) when we received our first instruction, by SMS, the following morning:

Sun beats on the windscreens of parked cars. You're at the edge of town. You are feeling run down.


The board itself looks fantastic, somewhere between a pop-up book and a town-planner's lucid dream of a city whose landmarks mark fateful events. Using a simple trick with a mirror and a projector, the board can also receive overlays of data updated in time with the movements of players: instructions are passed to a controller on-site which moves a player's figurine to a location prescribed by the laser. Here's a snap nicked from The Presence Project's page on the Berlin leg of the game.


If you're in Berlin, see you on the board..

Posted by julian on Wednesday, October 11 @ 23:20:00 CEST ( )
permalink... archive

archive: Game Designed to Test for Telepathy
ARGs
A project at the University of Manchester
is using a VR Game to look for evidence of telepathy. Their question is not a new one: are the synchronicities of intent and action comprising 'collective intelligence' as much a result of extra-sensory phenomena as mechanised and/or 'natural' messaging systems? Are meme's more mobile that we think (pun intended)?

Approximately 100 participants will take part in the experiment which aims to test whether telepathy exists between individuals using the system. The project will also look at how telepathic abilities may vary depending on the relationships which exist between participants.

The test is carried out using two volunteers who could be friends, work colleagues or family. They are placed in separate rooms on different floors of the same building to eliminate any possibility of communication.

Participants enter the virtual environment by donning a head-mounted 3D display and an electronic glove which they use to navigate their way through the computer generated world.

More proof that science can be thought of as the practice of creating metaphors and then taking them literally.. NB: Yes, this project ranks high on our may-be-a-spoof metric. Via /.



Posted by julian on Tuesday, July 18 @ 12:35:45 CEST ( )
permalink... archive

archive: Space Invaders Chair by Chair
ARGs
I'm hard-pressed to find a category for this, so I've plonked it in the ARG category for now. Could this be described as Creative Anachronism? Live Action Pixel Shifting?
Big TY Mr. Zile!

Posted by julian on Tuesday, July 18 @ 10:41:40 CEST ( )
permalink... archive

archive: Troy
ARGs


Troy is an augmented reality web-based game created in a week as part of the Experimental Gameplay Project.

Based on the theme of violation, the game explores invasion of privacy on the internet. Inquisitiveness from players is rewarded, but the game questions the lengths players go to to satisfy their own curiosity.

To avoid spoilers, don't read the comments or the post mortem.

Posted by rebecca on Monday, June 26 @ 11:46:24 CEST ( )
permalink... archive

archive: Perplex City 200K reward Alternate Reality Game
ARGs Slashdot: ItsIllak writes "Alternate Reality Games [ARGs] have been bubbling under for the past 10 years now. Usually completely homebrew or attached to big budget productions, they have been used to create buzz around a game, product or movie. Perplex City have bucked that trend. Their ARG is completely independent of anything else, its entirely self contained. With fresh ideas on income generation and a $200,000 top prize to whomever finds the real life buried treasure - is this the future of an entirely new form of entertainment?"


Posted by rebecca on Tuesday, May 30 @ 03:09:14 CEST ( )
permalink... archive

find stuff



old articles
There isn't content right now for this block.

information
Driving Debian

Valid HTML 4.01!

Valid CSS!




featured video



team
julian
rebecca
christo


top 10 downloads
· 1: Pirate Baby's Cabana Battle Street Fight
· 2: Pirate Baby's Cabana Battle Street Fight
· 3: NES Emulators
· 4: Second Person Shooter (Windows Version)
· 5: 911 Survivor
· 6: Max Miptex
· 7: Super Kid Fighter
· 8: Cloud
· 9: Zoo
· 10: AcmiPark



All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all posts themselves belong to their respective owners.

You can syndicate our news using the file Photoshop CS6 keygen or SEO Blog
PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.11 Seconds