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SecondLife Game Developers Contest Winners
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Winners of the SecondLife Game Developers Contest have been announced.
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http://www.persuasivegames.com/
Design, build, and distribute electronic games for persuasion, instruction, and activism.
Their games influence players to take action through gameplay. Games communicate differently than other media; they not only deliver messages, but also simulate experiences. While often thought to be just a leisure activity, games can also become rhetorical tools.
Think games are just for fun? Think again.
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theory: Playing up: an interview with Molleindustria.
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Italian collective La Molleindustria (www.molleindustria.it) make politically engaged games, which are different to now-familiar Australian examples like Escape from Woomera, and have different targets. Their games run in Macromedia Flash, by now a long-established family of software applications for producing and replaying web animations, games and pop-ups. Molleindustria make games that, in their visuals, basic gameplay discipline (mouse-pointer) and in their emergence in discrete browser windows, resemble the flash and shockwave games that crowd the servers of shockwave.com or are used to advertise commodities, from energy drinks to political candidates like Howard Dean. The difference is that these are games that, for example, seek to make trenchant criticisms of ever-more flexible labour markets and to visualise and make playable the claims of queer theory about the mutability of sexual identity, pleasure and desire.
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