Fictional Worlds, Virtual Experiences: Storytelling and Computer Games
Date: Saturday, September 18 @ 10:54:00 CEST
Topic: Exhibitions


An exhibition which explored computer games and the narratives that propel them.


Curator: Dr. Henry Lowood
http://ccva.stanford.edu//fictionalworlds.html

Nov. 12, 2003-March 28, 2004
Cantor Arts Center at Stanford University

“Computer games are among the newest vehicles for telling stories and creating virtual worlds. This interdisciplinary and interactive exhibition laid out the history and cultural importance of interactive simulations, computer games, and video games, proposing that they represent the emerging narrative form and communication medium of the early 21st century. Physical artifacts, a timeline, and video clips demonstrated how text, graphics, and interactivity have established a narrative framework in computer games. The exhibition featured the live projection of a networked, "massively multiplayer" virtual world, and interactive game stations immersed visitors in the storytelling aspects of games, while challenging them to contemplate the history and the future of virtual gaming.
The exhibition derives from research of the "How They Got Game Project" at the Stanford Humanities Laboratory, a project seeking a path-finding narrative for the historical and critical appreciation of computer and video games. "Fictional Worlds" was guest-curated by Dr. Henry Lowood, Curator for History of Science & Technology Collections, Stanford University Libraries, in collaboration with Casey Alt, graduate student in the Program for History and Philosophy of Science.

http://www.stanford.edu/group/shl/about/events/game_exhibit_nov03.html







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