Interactive Second Life Sculpture Park
Date: Wednesday, January 17 @ 07:13:57 CET
Topic: Performance Instruments


Adam Nash (Adam Ramona in SL) has been applying his expert real-time 3D artisan skills within Second Life. Based out of Marni Island, Adam has installed a series of interactive and highly immersive audio-visual sculptures that test the limits of SL’s scripting and audio capabilities. His works are important in helping establishing multi-user virtual envoronments (MUVEs) as sophisticated, collaborative spaces for artists.


Anahata The Mute Swan, by Adam Nash

Adam and I collaborated on Cantata Park (below), an interactive, cut-up narrative sculpture located on my piece of Marni. The cooprerative build took place over a week or so with only the audio recordings conducted face-to-face. Design, script/audio embedding, testing and fixes all took place via SL and Skype.


Cantata Park, by Chris Dodds (Mashup Islander in SL) and Adam Nash

Read on for more of Adam's work, plus SLURLs and a link to an interview by Gary Hazlitt.



More SL sculptures by Adam Nash


Anahata The Mute Swan


Bell Garden


Blue


Eudemonia Stallata


Pure Absence

Direct link to Adam’s work: http://slurl.com/secondlife/Marni/220/199/23/
Direct link to christo’s work: http://slurl.com/secondlife/Marni/205/53/25/

Gary Hazlitt publishes the Just Virtual blog and recently interviewed Adam and I regarding the works.







This article comes from selectparks
http://www.selectparks.net

The URL for this story is:
http://www.selectparks.net/modules.php?name=News&file=article&sid=615