Computer Games as Digital Artefacts
Date: Friday, September 23 @ 12:11:57 CEST
Topic: Opportunities



In the past few years computer games have been recognised as important digital artefacts. The question is now how do we preserve them for the future?

Andreas Lange Director of the Berlin Computer Games Museum

Friday 14 October, 2pm
ACMI Cinemas, Australian Centre for the Moving Image, Melbourne


The task of preserving the games and making them accessible for us, and future generations will be a major challenge. This question gains even more interest if one keeps in mind that the answers are not only of great importance to the gamer community, but are of interest to society as a whole as well. Museums and libraries also have an increasing amount of digital-born artefacts to handle. This talk raises the question of how this goal of a long-term preservation could be achieved and shows what solutions were already developed in the gamer community. Andreas Lange established the Berlin Computer Game Museum, in 1997, which has been influential in discussing games cultural importance with exhibitions such as PONG. Mythos: Lange is also the CEO and creator of DiGA e.V. - The Digital Game Archive dedicated to the preservation of games.

Tickets > ACMI Box Office 0Office 03 8663 2583 or online at www.acmi.net.au/ticketing Full $12 Concession $10






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