Sauerbraten - 6 Directional In-game Heightfield Modelling
Date: Monday, September 05 @ 14:37:38 CEST
Topic: Free Engine Database




This looks promising. An experimental evolution of the Cube engine code base, Sauerbraten takes the unusual bi-directional extrusion-based in-game modelling paradigm several steps further; here the entire worldmesh is a 6 direction heightmap (a cube has 6 faces so you can imagine the possibilities). Looking at some of these screenshots it's no wonder Escher's universes come to mind.

I found Sauerbraten compiles easily under Linux with gcc-4.0, a simple 'make && make install' in the src directory. I just had to ensure I had the SDL 1,2 image and mixer headers in my path. Once done 'cd ../sauerbraten' and '../src/sauer_client'.

It's a brilliant project, and ideal for teaching, rapid prototyping situations; within seconds I was in an FPS map. I hit the EKEY and I'm editing it realtime. Great work and congrats to the developers.

Update 06.09.05

I forgot to add you need to ./configure && make in the enet/ directory (they provide the libs). Tak pix and Nils!







This article comes from selectparks
http://www.selectparks.net

The URL for this story is:
http://www.selectparks.net/modules.php?name=News&file=article&sid=306