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theory: De-territorializing Nature
Posted on Tuesday, May 24 @ 00:00:00 CEST by rebecca

Papers
An Analysis of Social and Spatial Change in Videogames.

Video games offer fans specific iconographic landscapes that act as an inspiring signifying system, providing much of the material form by which game players actively generate, create and reflect upon conceptions of nature and the earth. This process grounds the game environment as a spatial representation that manifests a strong affective and conceptual relationship to the everyday practices of game players. This essay proposes to examine this relationship in the context of fan-cultures, specifically of the emergent possibilities that center on modes of cultural or economic development that do not compromise the land.

M. McGeady and Gareth Schott, 2006

http://www.gameslab.co.nz/Docs/mcgeady_ecology.pdf 32kb

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