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hello: Vimeo moves to ban Machinima, Game footage
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Let's hope this isn't a trend. From the article..
The Vimeo staff does not feel that videos which are direct captures of video game play truly constitute 'creative expression.' Further, such videos may expose Vimeo to liability from the game creator(s), as we have already seen action from popular video game companies against videos such as these... Gaming videos are by nature significantly larger and longer than any other genre on Vimeo ...
It would seem the Vimeo team isn't familiar with the now-venerable of appropriation as applied to creative practice.. The more likely explanation of course is simply that they are feeling the chill of a lawsuit.
If YouTube was to follow suit what are the feasible options for distributing Machinima, speedruns and other clips employing commercial games as a function of creation? Perhaps The Internet Archive will remain our bastion of sanity here..
I'll make a post about a great initiative by The Internet Archive soon, as relating to documenting experimental/artistic game development practices.
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hello: Call for Work: ''It's all in the game''.
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Tanja writes in to let us know of a game related call for submissions..
AveCom "It's all in the game"
October 3rd - 26th 2008, Arnhem - Nijmegen, The Netherlands
'Interactivity' is a word that seems to gain more importance and magic
everyday. In 2008 AveCom focuses on an audiovisual phenomenon that is
indisputable connected to interactivity: games.
AveCom and Square Eyes Festival are organizing an event based on the
interactivity between art and games entitled: "It's all in the
game..."
A 3-day festival, October 3rd - 5th, consists of digital movies,
installations, performances and live-cinema. This festival will kick off a
4-week exhibition in which all imaginable fields of art that were inspired
by the game-world and vice versa, will be shown.
For information, deadlines and entry form:
www.avecom.nl and www.square-eyes.org
AveCom is an activity of the CBKGelderland and is funded by the Province
Gelderland.
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hello: Neural #30: 'Dangerous Games' now available.
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Sporting a brand new design, the new printed Neural issue #30, Dangerous Games is available.
The issue includes a Ludic Society/Margarete Jahrmann interview, Homo Ludens Ludens exhibition report, Play Cultures, the world of digital games report, an article on games of control and human avatars (by moi), news about Emotoscope, Modi 2.0, Rom Check Fail, Amalgus Cycle Process1, HAI and a swathe of awesome reviews.
It's a super mag so I'll give it a shameless plug: you can subscribe to Neural here or find it at a local bookstore.
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hello: Game Controller->Arduino->PD workshop @ Hangar, BCN
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This looks to be a great workshop. It covers methods for interfacing game controllers with Arduino such that they can be used to drive audiovisual instruments built in the powerful and popular graphical development environment PureData.
The workshop will be led by PD luminary and active developer Hans-Cristoph Steiner, at Barcelona's infamous Hangar. All that learning will set you back a cool EUR20.00..
Read all about it here..
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hello: ASIA-EUROPE Art Camp: The Art of Gaming
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Pavel Sedlak writes to us about this interesting Call for Applications..
6TH ASIA-EUROPE ART CAMP: Ludic Times | The Art of Gaming 22 29 July 2008 Singapore
The Asia-Europe Art Camp project is an initiative set up by Asia-Europe Foundation (ASEF) in 2003 focusing on New Media Art. The project aims at developing a platform to promote dialogue between art students from Asia and Europe, to learn more about each other¹s contexts, cultures and be inspired during a week of lectures, workshops and public events. Focusing more on the creative process than on the 'artistic product', the Art Camp has been designed as a learning experience and an opportunity for professional development.
Built upon the achievements of the previous five Art Camps, the 6th Art Camp will gather 20 young artists or students, usually in their final year of study, from ASEM (Asia-Europe Meeting) countries for an intensive week of workshops, lectures and meetings as well as artistic and collaborative work. A team of Asia-Europe artistic advisors and resource persons specialised in art and technology will lead and facilitate the workshops during the Art Camp.
On the sidelines of the International Symposium on Electronic Art (ISEA) 2008 and the Asia-Europe New Media Arts Policy and Practice Meeting, the 6th Asia-Europe Art Camp to be held in Singapore is conceptualised around the theme of gaming and will focus on the nature of our contemporary ludic culture while taking into account psychology of gaming and theories of gaming (as tools for social development and awareness, real-life situation simulations, artificial and augmented realities, serious games for education and games as an art form). Electronic, internet-based and pervasive games and their roles in urban society will be discussed as well as the possibilities for Asia-Europe game development collaborations and industry-artist-researcher partnerships.
Read on for more..
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hello: Augmented Reality Games Prototyping Workshop.
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Alongside Jonas Hielscher and Klaas Kuitenbrouwer, I'll be teaching a 3 day intensive workshop at Mediamatic on rapidly prototyping Augmented Reality games, at Mediamatic, Amsterdam. Beginning on June 2, participants will learn how AR works while building game designs that incorporate corporeal and social elements with that of digital content. They will walk away with a base of several skeleton applications with which to be able to create and continue developing projects on their own after the workshop. Read more and sign up here!
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hello: MMUVE IT! Australia Council InterArts Grant
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The Australia Council has announced a $30,000 grant for artists working within MUVEs. I'm hoping the Babelswarm project been responsible (is some small way) for their recognition of virtual worlds as legitimate artistic locations. The grant aims to give Australian artists the opportunity to creatively and critically explore interactive, virtual worlds, with a particular focus on the body and interfaces facilitating 'mixed realities'. The grant allows for a collaborative team of up to three artists (including a digital visual media practitioner) to develop inter-disciplinary artwork in a MMUVE of their choice. With more than 73 million participants in online games and social networking sites such as EverQuest, Legend of Zelda, Second Life and World of Warcraft (to name but a few), and the recent introduction of motion-sensitive controllers such as the Wiimote, an opportunity exists to develop an innovative artwork engaging embodied users in a highly networked environment. Read more here...
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hello: Fine job for talented map builder with GTKRadiant skills
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Kora, of Workspace Unlimited, writes:
Workspace Unlimited is currently looking for a freelance map builder to create architectural models and 3D content with GTK Radiant for the Quake 3 game engine. One of the next ongoing projects will start in April-May 2008 and will be showed in a museum in June 2008.
For more information about us please visit: www.workspace-unlimited.org
If you are interested in collaborating to our team you can contact us through the contact page of our website at: www.workspace-unlimited.org
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Babelswarm is an inter-disciplinary artwork in Second Life exploring the possibilities of literary, music/sound art and real-time 3-D arts practices within virtual worlds. The installation is launching in sunny Lismore, NSW on April 11th, 2008. I'll be posting a SLurl to our work blog on the day so you can join us in first- or second-person mode.
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hello: Sabotage your Retro this Sunday
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Christian McCrea writes in to point us to RetroSabotage, a site doing the rounds today. In his description "Reworked classic games to destroy original contexts or defy expectations, a bit of a coin-operated Negativland. Playing a reverse form of Breakout causes massive synaptic failure". ..and he's right, playing the ghost in PacMan produced a new and disturbing kind of vertigo while simultaneously invoking total distrust of my hands.. Cheers Christian!
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hello: Rhizome Commissions Deadline
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Rhizome writes to let us know of an upcoming deadline for their commissions program. Rhizome Commissions Program Deadline for applications: midnight, March 31, 2008 We support: New Media Art, by which we mean projects that creatively engage new and networked technologies and also works that reflect on the impact of these tools and media in a variety of forms. Commissioned projects can take the final form of online works, performance, video, installation or sound art. Projects can be made for the context of the gallery, the public, or the web. Amount: 7 commissions in the amount of $3000-5000 Guidelines and application forms can be found here.
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hello: Gary Gygax moves on
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Gary Gygax, co-creator of Dungeons and Dragons, rolled his last d20 on Tuesday.
I'm sure a great many of you will agree (A)D&D was/is one of the richest interfaces to the engines of imagination. It certainly had my mind exploding for several years, leading to merry geekery such as Call of Cthulhu and a healthy dose of Paranoia.
Cheers to you Gary.
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hello: Brody Condon tonight at The Influencers, Barcelona.
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Hmm, we're a bit late with this one..
Nonetheless, if you're in Barcelona (or know someone who is) tell them to head down to the CCCB tonight (!) to see Brody talk at this years edition of The Influencers.
Read all about it here.
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hello: IndieCade: Call for Submissions.
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IndieCade is a very open-minded festival of independently produced games. It's brought to you by people that believe in the medium at both a grassroots and academic level. As such, they've dedicated years to the study and promotion of it as a rich platform for creative investigation.
Below is a call for proposals for the next event in Seattle, America. Indiecade promises a well curated, well thought out festival program with a focus on truly divergent and experimental approaches to game development and play. Better still, your work may get to go on the road for a year, touring in some high-profile settings..
Call for submissions—IndieCade: International Festivals of Independent Games @ Open Satellite, July 10-13, 2008
Game artists and designers from around the world are invited to submit their work. IndieCade welcomes independent interactive media of all types, from art to commercial to academic, from ARG to abstract, from serious to shooter. Entrants will also be considered for year-round international showcase exhibitions.
Submissions Close Midnight April 11, 2008 PST. For more information and eligibility details, and to enter, visit www.IndieCade.com
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hello: Mysterious company seeks gamer brain donors
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Please excuse the shamelessly misleading title. They just want to log your brain activity while you play games. It seems perfectly harmless and clearly points to some very scary interesting new technologies on the horizon. Say them: Emotiv’s world class team of brain research scientists is famous for their ground breaking discoveries and technology. They are currently research human emotions during multimedia interaction and are seeking volunteers to join them at their Pyrmont harbour side office to partake in this exciting project Participating in Emotiv’s current experiment involves relaxing on a couch whilst playing a new video game and having electrical profile (EEG) of your brain taken to determine your brains activity during different emotional states and mental tasks The recordings are taken using a 100% safe and pain free wireless headcap of sensors Here's the company website. Originally found here.
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hello: Condon's Performance Modification (Nauman)
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Brody Condon is looking for dancers to help re-enact computer game death animations for his new work Performance Modification (Nauman). Auditions are happening Sunday January 27th from 2-6pm in LA (that's like... right now). The final work will be shown February 2nd.
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hello: Inclusiva-net: Just 10 days left to submit your project.
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If you've been dreaming up a project bridging digital networks and physical space - and need help bringing it to life - here's a solution: come to swinging Madrid, Spain, for two weeks and see it realised and exhibited in a high-profile setting with the help of a team of experts and collaborators. The 2nd Inclusiva-net Meeting: Digital Networks and Physical Space will take place from 3 to 14 March 2008. There's just 10 days left to submit your projects. Hint: this is an ideal opportunity to rapidly prototype that mobile, Alternate Reality or Mixed Reality game project.. Read all about it here and make your submission!
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hello: WoW Artist-in-residence
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Ars Virtua have announced an artist-in-residence program for creative types working within World of Warcraft. The $400 stipend will be granted January 21/22 with applications due on the 15th. Eddo Stern is one of four jurors conducting in-world interviews. Via Networked_Performance. Orginal article here.
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On b/h of the SP team, thanks for a super year!
(see you next digit)
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hello: Hybrid Toys workshop at Mediamatic, Amsterdam
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Mediamatic writes:
In this concentrated hands-on course participants will develop prototypes for playful hybrid world applications. We will focus on designing physical toys with digital and/or networked components. We'll work with Arduino's and sensors, we'll apply ideas from physical computing, and we'll use the cultural and social possibilities of RFID to eventually build creative and innovative prototypes.
The Hybrid Toys workshop begins January 28 in Amsterdam. Read all about it here.
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hello: Workshop on Cute Media
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While the project page itself is anything but 'cute', the Workshop on Designing Cute Interactive Media promises to be a focused investigation into design strategies for creating emotionally engaging interfaces. The workshop will be set in Cape Town, South Africa, as part of DIS2008. It begins on Feb 24.
Sayeth the site:
The main goal of this workshop is to provide designers with a better understanding of developing ways to enhance the positive experience and effectiveness of interactive media by utilizing the psychological and culturally developed effects of cuteness.
Application submission details are here.
On the topic of emotionally engaging interaction design, is there room for a workshop on Terrifyingly Scary Interaction? Perhaps it's not needed: from the perspective of most audiences the performance anxiety imposed by interactive art seems frightening enough as it is..
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hello: Residency for Game Artists: Subotron Vienna
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Subotron writes to us to let us know of their new call for game artists interested in a 1-2 month residency at Subotron, Vienna 2008.
Read all about the call here.
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hello: SP wins Open Source award for Creativity..
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I'm posting this super news a few days late as I've been on the road.. SP is very honoured to win the Open Source award for Creativity at the New Zealand Open Source Awards. This is an extra special award for us, for reasons I'm sure you can guess. Thankyou very much to all that chose us from the finalists! Also a big thanks to my sis Hannah for picking it up and reading my rambling speech to the hundreds present ;) Update 30-10-07: Fixed bad URL (thanks again sis!).
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hello: CineKid Game Develoment Workshops at Mediamatic, Amsterdam.
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I'll be giving a 5 day game development intensive at the excellent Mediamatic, Amsterdam, alongside Friedrich Kirschner, Daniël van Gils and Klaas Kuitenbrouwer.
Here's a bit from the workshop page:
During the workshop, participants will build a prototype of their crossmedia project and develop and visualize its user-scenarios. Participants will learn the basic principles of creating machinima, designing 3D game spaces and developing game play and game rules.
Participants will also learn about trends in game culture such as massive multi-player games and new kinds of game interfaces like the Nintendo Wii. Besides this, participants will be updated on the new web culture of creating, matching and sharing user-generated content, which is very influential in game culture.
Registrations are still open, See you there!
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hello: OzCo Second Life Artists Residency Announced
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Still pinching myself over this piece of news (hence the time to post). Adam Nash, Justin Clemens and yours truly (Christopher Dodds) just won the inaugural Australia Council Second Life Artists Residency Grant. It's a AUD$20k recognition of virtual worlds as legitimate creative spaces, and I get to buy a new suit (kidding OzCo... kind of). We'll be posting progress reports on the BabelSwarm blog.
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hello: Free Play Conf Melbourne Ticket Giveaway
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The Next Wave Free Play Independent Game Developers Conference is coming up at ACMI, August 18th. This is the primary Australian Independent Game Developer's conference and we're offering one diligent little games enthusiast a free double pass in exchange for a short review on Selectparks. I'll be speaking there, so get your entries in to gamers@nextwave.org.au to check out how rad I am. “It’s the game equivalent of hand-held, no budget, lo-fi, 4-track, DIY and it’s probably one of the best and most vibrant areas of Australian culture.” Binh Nguyen, past Free Play attendee. More info about Free Play can be found at http://www.nextwave.org.au/ or http://nextwavefreeplay.blogspot.com/
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hello: DIMEA 07 - Call for Participation.
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Nur writes:
Call For Participation for the DIMEA 2007.
The Second International Conference on Digital Interactive Media in Entertainment and Arts will be held on the 19th - 21st September 2007 in Perth, Western Australia.
Want to see the robot comedian PaPe-jiro? Take a look at the latest Game Sketching Project? Don't missed this years DIMEA 2007.
Read on for more info.
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hello: VIDA 1.0: Artifical Life Competition
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Monica writes:
VIDA 10.0 is an international competition created to reward excellence in artistic creativity in the fields of Artificial Life and related disciplines, such as robotics and Artiftcial Intelligence.We are looking for artistic projects that address the interaction between "synthetic" and "organic" life".
In previous years prizes have been awarded to artistic projects using autonomous robots, avatars, recursive chaotic algorithms, knowbots, cellular automata, computer viruses, virtual ecologies that evolve with user participation, and works that highlight the social side of Artificial Life.
The first prize is a cool €10,000. Read the application guidelines in English and in Español.
TY Monica!
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At the expense of sounding like an ad, this E3 trailer of Little Big Planet has me twitching in the direction of my wallet. Perhaps it's time to cave-in and buy that lounge-invader they call PS3 afterall. I had no idea the collaborative level editing would be quite so loose.. I wonder if it's possible to distribute levels/maps?
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hello: BF announces open-source game project, 'Apricot'.
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Says the site:
The Blender Foundation, which maintains the open source 3D tool Blender, has announced two new projects, codenamed Peach and Apricot. Project Peach will be a new open source movie, following in the footsteps of last year's Elephants Dream project (which was initially codenamed Orange). Apricot, on the other hand, will use Blender in conjunction with open source 3D framework Crystal Space to create an open game, thereby showcasing both technologies. on the other hand, will use Blender in conjunction with open source 3D framework The Blender Foundation published the plans on its website on Sunday. In order to support these and future projects, it will also set up a permanent studio called the "Blender Institute", where software developers and artists can work together in a single location. [...] Blender's open game project is still at an earlier planning stage, and details will be announced at the Crystal Space Conference in July. According to the published plans, the project will also be completed within 6-8 months, and it will have a budget of more than 50,000 Euros. More details can be found here. Great to see that the CS-GE part of Blender is getting recognition alongside Blender's many other virtues.
(If I had the time I'd leap at this)
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Monday, June 11 | · | Laboral Game Development Workshops |
Friday, May 25 | · | SAMD 2007: CFP |
Wednesday, May 23 | · | Second Life Artist Residency |
Monday, May 14 | · | RMIT student project: Terra Transeo |
Saturday, May 05 | · | 2ndPS2: Second Person Shooter for Two Players. |
Saturday, April 28 | · | Ecriture Videoludique: New French blog on Art and Games |
Tuesday, April 17 | · | Darkgame: 2P Sensory Deprivation Skirmish. |
Tuesday, April 10 | · | Invitation to register for Urban Play Space Seminar, Melb.au |
Monday, March 19 | · | LAMP - Story Of The Future Residential Lab |
Sunday, March 18 | · | 2007 Bitfilm Festival |
Wednesday, March 07 | · | Mixed Realities: Turbulence Commissions |
Friday, February 23 | · | CFP 4th Australasian Conference on Interactive Entertainment, 2007 |
Wednesday, February 21 | · | Free Tickets to ACMI Machinima Festival |
· | Long exposure games |
Thursday, February 15 | · | Living Game Worlds at Georgia Tech |
Sunday, February 04 | · | ACE 2007 reminder. Feb 9 DL for demos and short papers. |
Friday, January 19 | · | Senior Lecturer in Game Art needed for U.K position |
Tuesday, January 16 | · | DUGG! |
Tuesday, January 02 | · | Happy New Year (and stuff)! |
Tuesday, December 19 | · | Pledge for an open source MMO platform. |
Sunday, December 10 | · | Packet Garden: seeking Beta testers |
Saturday, December 09 | · | Downtime |
Sunday, November 26 | · | Art+Game at IMAL |
Monday, November 20 | · | Second Life under attack from self-replicating game-object |
Thursday, November 09 | · | France to Subsidise Games as Art, alongside Film, Literature. |
Sunday, November 05 | · | A Game for Five Joysticks. TELIC Call for submissions. |
Saturday, October 21 | · | 'Are Games Art?' IRC discussion. |
Thursday, October 19 | · | Workshop: Game Development for the Audiovisual Artist |
· | Digital Media Internship Program |
Tuesday, October 17 | · | NICKVIC 3Gi |
Wednesday, September 27 | · | 8bit: Doco about Art and Games Premieres at MOMA |
Wednesday, September 20 | · | Blender Workshop at F.City, Lancaster |
Friday, September 08 | · | Medi@terra 06: 'Gaming Realities' |
Sunday, September 03 | · | Penny Arcade Adventure Games in the works |
Sunday, August 27 | · | Manifesto Games Lives |
Wednesday, August 23 | · | We Have a Winner.. |
Thursday, August 17 | · | Selectparks Banner Comp |
Wednesday, August 09 | · | Games of Give And Take |
Tuesday, August 08 | · | Perth DAC Deadline Extended |
Monday, August 07 | · | 2006 Machinima Festival |
Thursday, August 03 | · | Assembly games for download. |
· | Machinima at the Edinburgh International Film Fest |
Wednesday, July 12 | · | Design us a banner and win a GP2X! |
Tuesday, July 04 | · | Melbourne Digital Fringe Festival CFS |
Sunday, July 02 | · | TransISTor 2. 3D Masterclasses in Prague. |
Friday, June 23 | · | New URL for Escape From Woomera |
Tuesday, June 13 | · | EU Women In Games Conference 2006 |
Wednesday, June 07 | · | Free culture mash-up in SecondLife |
Tuesday, June 06 | · | 'The New West: An Exhibition of Virtual Folk Art' |
Saturday, June 03 | · | Come Out & Play Festival calling for game submissions |
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