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archive: Semiomorph
Posted on Tuesday, September 21 @ 01:00:00 CEST by rebecca

Art Games
Troy Innocent, Australia 2001
Semiomorph is an immersive environment/game system which explores the systematic translation of meaning between sign systems. Typical modes of representation in the game - word, data, icon and simulation - coexist, but are represented by groups of characters competing for screen time.

Players must collect enough energy points to create a significant shift in graphical representations; ie. a semiomorph. Players are also able to change the mode of representation, resulting in a new library of game rules. Opponent icons must be negotiated, and muticons can suddenly disrupt relationships in the game world. - SP



http://www.iconica.org/artefact/semiomorph.htm




 
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