theory: POLYGON DESTINIES: The Production of Place in the Digital Role Playing Game
Posted on Saturday, September 24 @ 08:06:49 CEST by rebecca |
|
Illustrates how the production of place is integral to navigation and progression through a Digital Role-Playing Game, reading the work of phenomenologists Bergson, Casey, Merleau-Ponty, Heidegger and Serres into a discussion of how a dematerialised sense of place is produced and operated. Also considers the Digital Role-Playing Game as a foundation for a critique of failings in digital simulation practice, positing it as working example of the ‘worldly transformation’ of mathematical ‘space’.
Julian Oliver, Selectparks, New Zealand/Australia 2000
pdf 58kb
|
| |
|