tech: Tenebrae2
Posted on Thursday, June 02 @ 15:29:54 CEST by rebecca |
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Tenebrae2. This is an incredible project whose high quality renderer predates anything we saw of Doom3. When idsoftware released the quake source, the Tenebrae team grabbed it, rewrote it to include stencil shadowing and per-pixel (dynamic) lighting for Tenebrae1. Tenebrae2 improves on this, now using the Quake3 BSP format, meaning you can edit for the engine using the popular gtkradiant. Make sure you check out the screenshots..
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