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tech: Wired Frames
Posted on Thursday, January 20 @ 17:28:42 CET by julian

Geek
The classic 'teapot' 3D demo is carved deeply into the world of CG, a demo that tests realism across a variety of 3D engine features (from shading to smooth surfaces). At it's most basic, the teapot is presented as a wireframe model; revealing the mesh substructure onto which we plot textures and plays of light.

Over time many artists have proposed we should consider computer generated objects and processes as a valid source for representation (as opposed to the other way around). This we've seen with many paintings and sculptures, like Brody's representation of a John Carmack skin in QuakeIII.

From the makers of Pong Mechanik comes 'GrafikDemo' an interesting experiment that returns a 3D representation to the real world but doesn't break the computational dependency. Instead they include the corporeal world in the render-path, exploding the screen into local space.. see it here. TY nik!.

 
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