Welcome to selectparks
 
   

hello
Home
Mail Form
Submissions
Opportunities
Artist Ts


archive
art mods
machinima
sonichima
art games
location based games
political games
open source games
mobile games
browser games
sex games
performance instruments
sculpture
digital imaging
exhibitions
DVDs

downloads
standalone games
emulators
mods HL Q3A UT03 UTO4
mobile Games J2ME
videos VCDPAL VCDNTSC
sonichima
bittorrents

tech
geek
tools
free engine database
tech books
tutorials and support

theory
books
conferences
labs
papers
blogs
notes
email lists
forums


syndication
RSS
ultramode
delicious RSS

ADS


archive: 'The White Room' - John Paul Bichard
Posted on Tuesday, November 02 @ 15:17:06 CET by julian

Digital Imaging Anonymous writes "
John Paul Bichard's recent artwork: The White Room, is a set of photographic prints resulting from an in-game photo shoot that documents a series of constructed disasters. These interiors were set up by the artist using the videogame Max Payne 2, a 'Film Noir' thriller that tells a tale of lost love, deception and betrayal.

The shoot took place within the game's developer mode using the GOD and GETALLWEAPONS cheats and BenDMan'S 'bloody mod 1.2'. By transforming the game environment into a ready-made urban studio space, the objects and interiors were altered using the in-game weapons with the gore from dead enemies being used to 'paint' the sets before being unceremoniously blasted out of view and the scene captured.

The events implied never happened in the game, they are not representations of 'real-life' crimes nor are they illustrations of fictional crime stories. These are silent witnesses, containers demanding context, they are waiting places.

Bichard’s work explores the relationship between environment, narrative and (game) play through a variety of media, including video games, installation and photography. The work plays with the boundary between the ‘protected real’ space such as the police evidence space and the ‘digital made real’, where the games space is (re)constructed in a ‘real’ environment. Through the use of online video games, their tropes and assets, these works subvert the player/viewers expectations and assumptions of the space they are engaging with. Photo works and multiples include collage narratives, artists books and multiples to further explore relationships between physical and fabricated space, narrative and notions of authenticity.
Visit the artist's site here.

"

 
Related Links
· More about Digital Imaging
· News by julian


Most read story about Digital Imaging:
Mauro Ceolin's Contemporary Emblems


Sorry, Comments are not available for this article.


All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all posts themselves belong to their respective owners.

You can syndicate our news using the file Photoshop CS6 keygen or SEO Blog
PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.09 Seconds