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[ Downloads Main | Add Download | New | Popular | Top Rated ]

Category: Main/Standalone


Sort Downloads by: Title (A\D) Date (A\D) Rating (A\D) Popularity (A\D)
Resources currently sorted by: Rating (Highest Scores to Lowest Scores)


  stop bush! 
Description: STOP BUSH is 90 seconds of cathartic firing accusations at an army of Bushes and Cheney attack dogs, all to the rocking beat of Rage Against the Machine.
Version: 1.0 Filesize: 4.77 MB
Added on: 19-Sep-2004 Downloads: 3215 Rating: 10 (1 Vote)
HomePage | Rate Resource | Details

  BeamBots - Linux Download. 
Description: BeamBots is a study in 2 player collaboration unlike any other. It was developed by students from the 'Hammertooth' Team in a Free Software Game Development intensive given by Julian Oliver at the ITU in 2005.

Both players sit at the same keyboard, and control robots bound to each other with a beam which acts as both a 'net' and a life-line. Read the instructions before playing!

You may need to set the game 'executable'. Either RightClick --> Properties --> Permissions --> and check executable, or just 'chmod +x /path/to/beambots' in the terminal to play.


Version: Alpha Filesize: 14.78 MB
Added on: 15-Jan-2006 Downloads: 2501 Rating: 6 (1 Vote)
Rate Resource | Details

  Zoo 
Description: Description in the archive here.
This version is a light web version of the original installation.
License.
VRML and images are under the following Creative Commons License.
Creative Commons License
This work is licensed under a Creative Commons License.
Please note that the audio is copyright 2004, right-protected by IDDN IDDN.FR.010.0103729.000.R.P.2004.035.41400. All rights protected.
Version: Filesize: 268.14 MB
Added on: 09-Nov-2004 Downloads: 4213
HomePage | Rate Resource | Details

  Second Person Shooter (Linux Version) 
Description: A prototype Second Person Shooter.

In this take on the 2nd Person Perspective, you control yourself through the eyes of the bot, but you do not control the bot. Your eyes have effectively been switched. Naturally this makes action difficult when you aren't within the bot's field of view; thus both you and the bot (or other player) will need to work together, to combat each other.

Here, both you and the bot (or other player) are really just a displaced projection of first person agency, outside the first, looking inward at it from the second and third perspectives. When you start the game you are looking through the eyes of a bot that is trying to find and shoot you. That bot is you. This bot is not very good at this, largely because it's really just a place holder for a two-player mode I'm currently working on; the bot will get lost and/or stuck on walls and will occassionally need a nudge to become unstuck. When you shoot the bot (you) it will flee, trying to put some distance between itself and the other you.

Make sure you see the article/project page for play instructions.

If you have any problems mail me julian<at this site>.


Version: alpha9n Filesize: 3.09 MB
Added on: 30-Aug-2005 Downloads: 3350
HomePage | Rate Resource | Details

  Second Person Shooter (Windows Version)  Popular
Description: A prototype Second Person Shooter.

In this take on the 2nd Person Perspective, you control yourself through the eyes of the bot, but you do not control the bot. Your eyes have effectively been switched. Naturally this makes action difficult when you aren't within the bot's field of view; thus both you and the bot (or other player) will need to work together, to combat each other.

Here, both you and the bot (or other player) are really just a displaced projection of first person agency, outside the first, looking inward at it from the second and third perspectives. When you start the game you are looking through the eyes of a bot that is trying to find and shoot you. That bot is you. This bot is not very good at this, largely because it's really just a place holder for a two-player mode I'm currently working on; the bot will get lost and/or stuck on walls and will occassionally need a nudge to become unstuck. When you shoot the bot (you) it will flee, trying to put some distance between itself and the other you.

Make sure you see the article/project page for play instructions.

If you have any problems mail me julian<at this site>.


Version: alpha9n Filesize: 1.71 MB
Added on: 30-Aug-2005 Downloads: 7205
HomePage | Rate Resource | Details

  Cloud 
Description: Information here http://selectparks.net/modules.php?name=News&file=article&sid=396
Version: Filesize: 38.50 Kb
Added on: 17-Jan-2006 Downloads: 4327
HomePage | Rate Resource | Details

find stuff



old articles
Monday, February 11
· Paper: Avatars and the Invisible Omniscience
Sunday, January 27
· Condon's Performance Modification (Nauman)
Sunday, January 20
· Inclusiva-net: Just 10 days left to submit your project.
Tuesday, January 15
· Gamerz 02 opens in Aix-en-Provence, France.
Sunday, January 13
· SimCity source code released under the General Public License
Tuesday, January 08
· WoW Artist-in-residence
Monday, January 07
· 24C3: Console Hacking and Corrupted Blood
Monday, December 24
· Thnx
Wednesday, December 19
· WiiMote Wizardry: Johnny Chung Lee (multi)strikes again.
· Primitive Collections Field
Friday, December 14
· Hybrid Toys workshop at Mediamatic, Amsterdam
· Workshop on Cute Media
Thursday, December 13
· Patriot Games
Sunday, December 09
· Making music with bots: q3apd 2003 - 2006 now archived.
Saturday, December 08
· Wardive: Wireless Gamescapes on the Nintendo DS.
Friday, December 07
· ARToolkit and Blender Game Engine
Monday, December 03
· The Legendary 6 hour Breakout Hackathon.
Tuesday, November 27
· RMIT Games Program Grad Show, Melb.au
· Konstperspektiv Game Art Article
Saturday, November 24
· Residency for Game Artists: Subotron Vienna
Tuesday, November 20
· Manual Input
Monday, November 12
· Using the WiiMote for Finger Tracking
Wednesday, November 07
· 50 Greatest Game Innovations
Thursday, November 01
· Zero Gamer at the HTTP Gallery, London.
Thursday, October 25
· BRODY CONDON: 3 MODIFICATIONS
Monday, October 22
· SP wins Open Source award for Creativity..
· Games Episode of Marcus Westbury's 'Not Quite Art' doco
· Biomodd
Tuesday, October 16
· Wolves Evolve Blog
Sunday, October 14
· levelHead, a Spatial Memory Game
Saturday, October 13
· Blender: Mesh-Modeling to Rendering (Introduction)
Wednesday, October 03
· CineKid Game Develoment Workshops at Mediamatic, Amsterdam.
Friday, September 28
· PlayWare at Laboral, Spain.
· Escape From Woomera archived..
Wednesday, September 19
· Play! A Live Video Games Symphony
Saturday, September 15
· Eddo Stern Solo Show at Postmasters, New York.
· Evaluating User Experiences in Games
Tuesday, September 11
· OzCo Second Life Artists Residency Announced
Friday, August 31
· Not Possible IRL
· Bio-predictive game engine.
Wednesday, August 22
· Tekken Torture Tournament
Saturday, August 18
· Level Design As Play
Tuesday, August 14
· Wayfarer Live Game Space
Sunday, August 12
· IGN asks: Is this the year of the Arthouse Videogame?
Friday, August 10
· 50 Really Good Indie Games
Tuesday, July 31
· Free Play Conf Melbourne Ticket Giveaway
Wednesday, July 25
· DIMEA 07 - Call for Participation.
Tuesday, July 24
· Ebert vs Barker: Videogames are not 'High Art'.
Monday, July 23
· VIDA 1.0: Artifical Life Competition
· Old school game commercial

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top 10 downloads
· 1: Pirate Baby's Cabana Battle Street Fight
· 2: Pirate Baby's Cabana Battle Street Fight
· 3: NES Emulators
· 4: Second Person Shooter (Windows Version)
· 5: 911 Survivor
· 6: Max Miptex
· 7: Super Kid Fighter
· 8: Cloud
· 9: Zoo
· 10: AcmiPark



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