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Category: Main/Standalone
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BeamBots - Linux Download. Description: BeamBots is a study in 2 player collaboration unlike any other. It was developed by students from the 'Hammertooth' Team in a Free Software Game Development intensive given by Julian Oliver at the ITU in 2005.
Both players sit at the same keyboard, and control robots bound to each other with a beam which acts as both a 'net' and a life-line. Read the instructions before playing!
You may need to set the game 'executable'. Either RightClick --> Properties --> Permissions --> and check executable, or just 'chmod +x /path/to/beambots' in the terminal to play.
Version: Alpha Filesize: 14.78 MB Added on: 15-Jan-2006 Downloads: 2501 Rating: 6 (1 Vote) Rate Resource | Details
stop bush! Description: STOP BUSH is 90 seconds of cathartic firing accusations at an army of Bushes and Cheney attack dogs, all to the rocking beat of Rage Against the Machine. Version: 1.0 Filesize: 4.77 MB Added on: 19-Sep-2004 Downloads: 3215 Rating: 10 (1 Vote) HomePage | Rate Resource | Details
Second Person Shooter (Linux Version) Description: A prototype Second Person Shooter.
In this take on the 2nd Person Perspective, you control yourself through the eyes of the bot, but you do not control the bot. Your eyes have effectively been switched. Naturally this makes action difficult when you aren't within the bot's field of view; thus both you and the bot (or other player) will need to work together, to combat each other.
Here, both you and the bot (or other player) are really just a displaced projection of first person agency, outside the first, looking inward at it from the second and third perspectives. When you start the game you are looking through the eyes of a bot that is trying to find and shoot you. That bot is you. This bot is not very good at this, largely because it's really just a place holder for a two-player mode I'm currently working on; the bot will get lost and/or stuck on walls and will occassionally need a nudge to become unstuck. When you shoot the bot (you) it will flee, trying to put some distance between itself and the other you.
Make sure you see the article/project page for play instructions.
If you have any problems mail me julian<at this site>.
Version: alpha9n Filesize: 3.09 MB Added on: 30-Aug-2005 Downloads: 3350 HomePage | Rate Resource | Details
Zoo Description: Description in the archive here. This version is a light web version of the original installation.
License.
VRML and images are under the following Creative Commons License.
This work is licensed under a Creative Commons License.
Please note that the audio is copyright 2004, right-protected by IDDN IDDN.FR.010.0103729.000.R.P.2004.035.41400. All rights protected. Version: Filesize: 268.14 MB Added on: 09-Nov-2004 Downloads: 4213 HomePage | Rate Resource | Details
Cloud Description: Information here http://selectparks.net/modules.php?name=News&file=article&sid=396 Version: Filesize: 38.50 Kb Added on: 17-Jan-2006 Downloads: 4327 HomePage | Rate Resource | Details
Second Person Shooter (Windows Version) Description: A prototype Second Person Shooter.
In this take on the 2nd Person Perspective, you control yourself through the eyes of the bot, but you do not control the bot. Your eyes have effectively been switched. Naturally this makes action difficult when you aren't within the bot's field of view; thus both you and the bot (or other player) will need to work together, to combat each other.
Here, both you and the bot (or other player) are really just a displaced projection of first person agency, outside the first, looking inward at it from the second and third perspectives. When you start the game you are looking through the eyes of a bot that is trying to find and shoot you. That bot is you. This bot is not very good at this, largely because it's really just a place holder for a two-player mode I'm currently working on; the bot will get lost and/or stuck on walls and will occassionally need a nudge to become unstuck. When you shoot the bot (you) it will flee, trying to put some distance between itself and the other you.
Make sure you see the article/project page for play instructions.
If you have any problems mail me julian<at this site>.
Version: alpha9n Filesize: 1.71 MB Added on: 30-Aug-2005 Downloads: 7205 HomePage | Rate Resource | Details
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Monday, February 11 | · | Paper: Avatars and the Invisible Omniscience |
Sunday, January 27 | · | Condon's Performance Modification (Nauman) |
Sunday, January 20 | · | Inclusiva-net: Just 10 days left to submit your project. |
Tuesday, January 15 | · | Gamerz 02 opens in Aix-en-Provence, France. |
Sunday, January 13 | · | SimCity source code released under the General Public License |
Tuesday, January 08 | · | WoW Artist-in-residence |
Monday, January 07 | · | 24C3: Console Hacking and Corrupted Blood |
Monday, December 24 | · | Thnx |
Wednesday, December 19 | · | WiiMote Wizardry: Johnny Chung Lee (multi)strikes again. |
· | Primitive Collections Field |
Friday, December 14 | · | Hybrid Toys workshop at Mediamatic, Amsterdam |
· | Workshop on Cute Media |
Thursday, December 13 | · | Patriot Games |
Sunday, December 09 | · | Making music with bots: q3apd 2003 - 2006 now archived. |
Saturday, December 08 | · | Wardive: Wireless Gamescapes on the Nintendo DS. |
Friday, December 07 | · | ARToolkit and Blender Game Engine |
Monday, December 03 | · | The Legendary 6 hour Breakout Hackathon. |
Tuesday, November 27 | · | RMIT Games Program Grad Show, Melb.au |
· | Konstperspektiv Game Art Article |
Saturday, November 24 | · | Residency for Game Artists: Subotron Vienna |
Tuesday, November 20 | · | Manual Input |
Monday, November 12 | · | Using the WiiMote for Finger Tracking |
Wednesday, November 07 | · | 50 Greatest Game Innovations |
Thursday, November 01 | · | Zero Gamer at the HTTP Gallery, London. |
Thursday, October 25 | · | BRODY CONDON: 3 MODIFICATIONS |
Monday, October 22 | · | SP wins Open Source award for Creativity.. |
· | Games Episode of Marcus Westbury's 'Not Quite Art' doco |
· | Biomodd |
Tuesday, October 16 | · | Wolves Evolve Blog |
Sunday, October 14 | · | levelHead, a Spatial Memory Game |
Saturday, October 13 | · | Blender: Mesh-Modeling to Rendering (Introduction) |
Wednesday, October 03 | · | CineKid Game Develoment Workshops at Mediamatic, Amsterdam. |
Friday, September 28 | · | PlayWare at Laboral, Spain. |
· | Escape From Woomera archived.. |
Wednesday, September 19 | · | Play! A Live Video Games Symphony |
Saturday, September 15 | · | Eddo Stern Solo Show at Postmasters, New York. |
· | Evaluating User Experiences in Games |
Tuesday, September 11 | · | OzCo Second Life Artists Residency Announced |
Friday, August 31 | · | Not Possible IRL |
· | Bio-predictive game engine. |
Wednesday, August 22 | · | Tekken Torture Tournament |
Saturday, August 18 | · | Level Design As Play |
Tuesday, August 14 | · | Wayfarer Live Game Space |
Sunday, August 12 | · | IGN asks: Is this the year of the Arthouse Videogame? |
Friday, August 10 | · | 50 Really Good Indie Games |
Tuesday, July 31 | · | Free Play Conf Melbourne Ticket Giveaway |
Wednesday, July 25 | · | DIMEA 07 - Call for Participation. |
Tuesday, July 24 | · | Ebert vs Barker: Videogames are not 'High Art'. |
Monday, July 23 | · | VIDA 1.0: Artifical Life Competition |
· | Old school game commercial |
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