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Original Design Document

  • Recreate Twin Towers
    • Different floors need to be in different states - normal, fiery, debris, and mixes of each
    • Stairways
      • Lit, unlit, flickering light, destroyed & unusable
      • NPCs - running up & down stairs, huddled in fear, etc.
  • Character models
    • Businesswoman
    • Businessman
    • Fireman
    • Policeman
    • Custom behaviors
    • Create paths to walk
  • Visual Effects
    • Fire
    • Camera Shake
    • Items
      • Cell Phone - functions as light source, but doesn't dial
      • Flashlight/lighter
      • Water bottle - restore health?
      • Face mask/cloth/handkerchief - avoid breathing in smoke & dust
  • Scenarios
    • Spawn points in different parts of building; some have possiblity for survival, some don't
      • Can escape because user is at low level
      • Rushing through dark stairwells with cellphone == escape
      • If firemen are encountered, user is saved
      • Floor in flames - can't escape
      • Ceiling collapses
      • Have to choose between being engulfed by flames or jumping from window
      • Cement/building dust/smoke make it difficult to breathe; no facemask causes life to deplete, so find facemask
    • Length of each scenario?
  • Sounds (& Soundtrack?)
    • Crackling flames
    • Walls collapsing
    • Yells and screams
    • Fire alarms
    • Police and Firetruck sirens
  • User Interface
    • No HUD
    • Show item, only if equipped with it (lighter, flashlight, etc.)
  • Other
    • Title screen & menu
    • Multiplayer?
    • Spectator mode - follow & observe bots
 

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