level editing ('mapping')



1. involves creating (editing) game levels and perhaps some modelling, sound and texture creation.

2. artist only, generally without programming required.

3. practice arguably initiated by Bard's Tale Construction Set and popularised by idSoftware's Quake series.

4. with Quake, the user became a developer. first entry point for user driven, community distributed content creation.

5. Pragmatic to release tools to do this - extends the shelf-life of the game

6. 'Maps' and other art are distributed in an archive format.

7. Creator is copyright holder of the map only. map creator cannot distribute the game with their work.

Suggested engines / editors:
ENGINE EDITOR USE STATUS
HalfLifeII Valve Hammer Proprietary
Quake GTKRadiant Open Source
QuakeII GTKRadiant Open Source
QuakeIII GTKRadiant Open Source
Nexuiz GTKRadiant Open Source
Sauerbraten In built 'real-time' editor Open Source
QuakeIV In built editor based on GTKRadiant Proprietary
Doom3 In Built editor based on GTKRadiant Proprietary
Unreal2003/2004 Unreal Ed Proprietary
Never Winter Nights Aurora Proprietary
Artistic Level Editing examples
Scott Swearingen

Brody Condon's ChinaTown

Expositur

House of Osama

Qthoth


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