1. The myth of the generic game engine
2. Use types: 'Haunted Code'
FPS Engine
Trigger events
Sufferring and delivering damage
Items inventory
First person perspective
Networking layer
Quadriteral bipedal movement
Scientific perspective
Score accounting
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RPG Engine
Trigger events
Sufferring and delivering damage
Items inventory
Questing System
Third person perspective
Quadriteral movement
Scientific or Isometric perspective
Levelling system
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RTS Engine
Trigger events
Sufferring and delivering damage
Items inventory
Troop/resource management
God perspective
Networking layer
Quadriteral movement
Isometric perspective
Score accounting
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3. A domesticated medium.
4. How independent are we?
5. The danger of recursion: Games about games.
6. Working within the ambitions of industry.
7. Whose medium is it anyway?