ART AFTER THE MARKET



1. The myth of the generic game engine

2. Use types: 'Haunted Code'

FPS Engine

  • Trigger events
  • Sufferring and delivering damage
  • Items inventory
  • First person perspective
  • Networking layer
  • Quadriteral bipedal movement
  • Scientific perspective
  • Score accounting
  • RPG Engine

  • Trigger events
  • Sufferring and delivering damage
  • Items inventory
  • Questing System
  • Third person perspective
  • Quadriteral movement
  • Scientific or Isometric perspective
  • Levelling system
  • RTS Engine

  • Trigger events
  • Sufferring and delivering damage
  • Items inventory
  • Troop/resource management
  • God perspective
  • Networking layer
  • Quadriteral movement
  • Isometric perspective
  • Score accounting


  • 3. A domesticated medium.

    4. How independent are we?

    5. The danger of recursion: Games about games.

    6. Working within the ambitions of industry.

    7. Whose medium is it anyway?