osg::Shader::PerContextShader Member List

This is the complete list of members for osg::Shader::PerContextShader, including all inherited members.

_contextIDosg::Shader::PerContextShader [protected]
_extensionsosg::Shader::PerContextShader [protected]
_glShaderHandleosg::Shader::PerContextShader [protected]
_isCompiledosg::Shader::PerContextShader [protected]
_needsCompileosg::Shader::PerContextShader [protected]
_observersosg::Referenced [protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
_shaderosg::Shader::PerContextShader [protected]
addObserver(Observer *observer)osg::Referenced
attachShader(GLuint program) const osg::Shader::PerContextShader
compileShader()osg::Shader::PerContextShader
DeleteHandler classosg::Referenced [friend]
detachShader(GLuint program) const osg::Shader::PerContextShader
getDeleteHandler()osg::Referenced [static]
getHandle() const osg::Shader::PerContextShader [inline]
getInfoLog(std::string &infoLog) const osg::Shader::PerContextShader
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
isCompiled() const osg::Shader::PerContextShader [inline]
needsCompile() const osg::Shader::PerContextShader [inline]
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
PerContextShader(const Shader *shader, unsigned int contextID)osg::Shader::PerContextShader
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer)osg::Referenced
requestCompile()osg::Shader::PerContextShader
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
~PerContextShader()osg::Shader::PerContextShader [protected]
~Referenced()osg::Referenced [protected, virtual]


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