_fv | osg::Plane | [protected] |
_lowerBBCorner | osg::Plane | [protected] |
_upperBBCorner | osg::Plane | [protected] |
asVec4() | osg::Plane | [inline] |
asVec4() const | osg::Plane | [inline] |
calculateUpperLowerBBCorners() | osg::Plane | [inline] |
distance(const osg::Vec3 &v) const | osg::Plane | [inline] |
flip() | osg::Plane | [inline] |
getNormal() const | osg::Plane | [inline] |
intersect(const std::vector< Vec3 > &vertices) const | osg::Plane | [inline] |
intersect(const BoundingSphere &bs) const | osg::Plane | [inline] |
intersect(const BoundingBox &bb) const | osg::Plane | [inline] |
makeUnitLength() | osg::Plane | [inline] |
operator!=(const Plane &plane) const | osg::Plane | [inline] |
operator<(const Plane &plane) const | osg::Plane | [inline] |
operator=(const Plane &pl) | osg::Plane | [inline] |
operator==(const Plane &plane) const | osg::Plane | [inline] |
operator[](unsigned int i) | osg::Plane | [inline] |
operator[](unsigned int i) const | osg::Plane | [inline] |
Plane() | osg::Plane | [inline] |
Plane(const Plane &pl) | osg::Plane | [inline] |
Plane(float a, float b, float c, float d) | osg::Plane | [inline] |
Plane(const Vec4 &vec) | osg::Plane | [inline] |
Plane(const Vec3 &norm, float d) | osg::Plane | [inline] |
Plane(const Vec3 &v1, const Vec3 &v2, const Vec3 &v3) | osg::Plane | [inline] |
Plane(const Vec3 &norm, const Vec3 &point) | osg::Plane | [inline] |
ptr() | osg::Plane | [inline] |
ptr() const | osg::Plane | [inline] |
set(const Plane &pl) | osg::Plane | [inline] |
set(float a, float b, float c, float d) | osg::Plane | [inline] |
set(const Vec4 &vec) | osg::Plane | [inline] |
set(const Vec3 &norm, float d) | osg::Plane | [inline] |
set(const Vec3 &v1, const Vec3 &v2, const Vec3 &v3) | osg::Plane | [inline] |
set(const Vec3 &norm, const Vec3 &point) | osg::Plane | [inline] |
transform(const osg::Matrix &matrix) | osg::Plane | [inline] |
transformProvidingInverse(const osg::Matrix &matrix) | osg::Plane | [inline] |
valid() const | osg::Plane | [inline] |