Hack1:Mapping
Level editing and some modelling
Artist only, generally without programming required.
Typified by Quake based engines, now a norm
User is a Developer.
Pragmatic to release tools to do this - extends the shelf-life of the game
Maps are distributed in archive format
Creator is copyright holder of the map only
Supporting engines / editor:
HL/2
-->Valve
Hammer
QI/II/III/IV
--> GTKRadiant
RTCW
--> GTKRadiant
DoomIII --> GTKRadiant
Unreal2003/2004
--> UnreadEd
NWN
--> Aurora
or
Neveredit
Serious
Sam/2 --> Serious Editor 2
Battlefield2 --> Battlefield2
Editor
Examples:
Scott
Swearingen
Brody's
ChinaTown
Expositur
House
of Osama