This page documents the latest in a series of automatic painting experiments
made using a computer game engine. The work culminated in 2010, in a solo show at the
Hannah Maclure Centre, Dundee, Scotland, with 40 prints on display alongside a
projection of the system at work. The printing was generously sponsored by
the Swiss museum, Maison d'Ailleurs and printing specialists, ILFORD.
ioq3aPaint began in 2002/3 with a project called q3aPaint, which sought to
explore the possibilities of using a video game (in this case QuakeIII
an automatic painting system.
Exploiting a 'redraw' glitch in the game, and introducing a variety of modified
software bots, combat in the arena was transformed into a lush gestural field
of painterly brush-strokes and impacting colour.
ioq3aPaint also extends upon the work of q3aPaint by adding live palette manipulation and uses only Open Source software components (the community maintained version of QuakeIII, ioquake3, in particular).
Large format limited edition prints, from a series of 40, are available by request. For full catalogue and pricing information, please contact me by email.